MATRIX CAPTAIN DECISION ARCHIVE CHTT 2026 ROUND 5
DUAL-CAPTAIN ENTRY

This entry is the Archive’s first sourced from both team captains in the round being analyzed — Riley Tremblay for Blunt Force Trauma (the pairings captain) and Nick for Red Lizardy Dragons (the team captain). Both captains completed the structured intake; the entry below integrates both perspectives. The Archive’s standard entry format draws on a single captain’s account; this entry’s coverage of both sides of the pairing dance is the exception, not the new norm.

EDITOR DISCLOSURE

The Editor of The Infinite Archive (Nick) was the captain of Red Lizardy Dragons in this round and is therefore one of the two captain sources for this entry, not a neutral third party. Readers should weigh the characterization of RLD’s reasoning as the Editor’s own account of his own decisions, with the same scrutiny they would apply to any captain’s self-report.

DUAL-CAPTAIN ROUND WALKTHROUGH
THE BLUNT FORCE GAMBIT
CHTT · MAY 2–3, 2026 · ROUND 5 (FINAL) · 8-PLAYER WTC-STYLE FORMAT
PRE-ROUND
BFT 3-0-1 · RLD 4-0-0
BFT 2ND · RLD 1ST UNDEFEATED · TEAM ALBERTA 3RD (−13 BP)
FINAL SCORE
BFT 93 — 67 RLD
6 wins vs 2 wins · captain craft mixed both sides
4 PLAYS ON THE BOARD
BFT · Captain-as-bait → engineered
BFT · François rejection-feint → called by non-matrix logic
BFT · Kasra rejection-feint → engineered
RLD · Tau-bait → burned by friendship intel
“My matrix wasn’t real. TSons Crabs means a −2 is actually a 10–10 game.”
— RILEY (BFT, ON HIS OWN GAME)

DECISION SUMMARY

BFT entered Round 5 at 3-0-1 in second place, playing the first-place team (RLD, undefeated at 4-0-0). A third team (Team Alberta) was 3-0-1 sitting third, 13 battle points behind BFT. From BFT’s seat, the round was a tiebreaker arithmetic problem: win, and win by enough that Alberta couldn’t leapfrog. From RLD’s seat, the round was a closing-out problem — ideally win the event, but a tie at the round combined with a modest Alberta result would still take it.

Two captains entered the round with very different process shapes. BFT had a singular pairings captain (Riley) with a technical captain (François) advising — a clean one-person-decides structure. RLD had a coach plus two co-captains all participating in pairings, which Nick later diagnosed as the team’s “too many cooks” problem.

Across the round’s two pushes and the scrum, four distinct captain-craft plays surfaced. Three were BFT’s — Riley defending himself to bait Ridvan out of the scrum, François up into CSM as a feint expecting rejection into Recon, and Kasra up into Recon as a feint expecting rejection into GSC. One was RLD’s — Nick defending his own Tau hoping to bait BFT’s EC attacker into a counter-trap. The Riley-as-bait play worked exactly as designed. The Kasra rejection-engineering routed Kasra into the intended matchup. The François gambit got called — RLD’s CSM player championed François rather than JB, but not because RLD’s matrix viewed the cell the way BFT’s matrix did. The Nick-Tau-bait was burned by friendship-channel intel before it could fire.

The team won the round 93–67 — six games to two. Riley’s own retrospective: “I thought we got outpaired in the scrum.” Nick’s own retrospective: “I would approach pairings differently.” Both captains, on reflection, name the pairings as a process loss — the result went BFT’s way through player skill on the day, not through either captain winning the craft. That’s the round’s central observation, and it’s unusual material for the Archive: most entries record a captain winning the craft or losing it cleanly. This one records both captains feeling they lost their own craft, and the games carrying the team to a 6–2 win anyway.

THE TEAMS

Blunt Force Trauma (BFT). Pairings captain: Riley (Thousand Sons). Technical captain: François (Emperor’s Children).

  • Astra Militarum, Grizzled Company — JagAll-comers, stable first defender that gets positive matchups based on table pick. The recurring first defender in 4 of 5 rounds.
  • Chaos Space Marines, Renegade Raiders — Tim4 Rhinos with Vindicators — blunting attacker.
  • Necrons, Starshatter — DevinTurbogreed Triple C’tan with King; built as a “Princess” to be slotted into a good matchup.
  • Deathwatch, Black Spear Task Force — Kasra5 Kill Team brick (Sweden List variant); targets infantry-focused builds, scores stably. Coming off a 20–0 loss to Tyranids the prior round.
  • Genestealer Cults, Outlander Claw — Stu“Aussie Mad Max” 20-Bike Triple Grinder — stable blunter that smashes any T3 army.
  • Thousand Sons, Warpforged Cabal — RileyTriple Prince Triple Defiler Sandstorm — the captain’s own list. The main problem presented to opponents in pairing to force matchups.
  • Drukhari, Spectacle of Spite — JBTriple Scourge Spectacle with Mandrake unit, built to attack light boards.
  • Emperor’s Children, Coterie of the Conceited — FrançoisDouble Defiler Double Prince — the technical captain’s list. Aggressive list that needs to be respected in pairings.

Red Lizardy Dragons (RLD). Team captain: Nick. Pairings Process: Team of 3 (coach and 2 co-captains).

  • Space Marines, Blades of Ultrimar — CodyLennon Blades (community list).
  • Genestealer Cults, Biosanctic Cult — DanNas’ Biosanctic.
  • Necrons, Awakened Dynasty — Josh20 Warriors with C’tan.
  • T’au Empire, Mont’ka — NickTriple Riptide with Broadside unit. Nick himself.
  • Drukhari, Spectacle of Spite — Ridvan2 Scourge, 10/5 Helion. The player BFT’s matrix flagged as the four-soft-target threat.
  • Chaos Space Marines, Renegade Raiders — CowanDouble Defiler Raiders.
  • Emperor’s Children, Coterie of the Conceited — WillDouble Defiler Coterie. Pre-event pivot — the player didn’t have much practice going into the event on this list.
  • Astra Militarum, Recon Element — ZachRecon Guard, body-count list.

PRE-ROUND MATRIX · BFT VIEW

Riley’s pre-round matrix-up on the −2 to +2 scale (positive = BFT-favoured). The eight realized matchups carry a ♦ marker. Published under the Archive’s default-publish editorial policy with Riley’s review.

Will
EC
Cody
Marines
Dan
GSC
Nick
Tau
Ridvan
Drukhari
Cowan
CSM
Josh
Necrons
Zach
AM
Jag
AM
+1
0
+1
0
+1
−1
+1
0
Tim
CSM
+1
+1
−2
0
−1
−2
0
0
Devin
Necrons
+1
+1
−2
+1
−2
+1
+1
−2
Kasra
Deathwatch
0
+1
+1
−2
+2
+1
+1
−2
Stu
GSC
−2
0
0
−1
+2
−1
−2
+2
Riley
TSons
−2
+1
+2
+1
−1
0
0
0
JB
Drukhari
+1
+1
−2
−1
−2
+1
+1
−2
François
EC
−2
0
+1
+1
−1
0
0
+1
−2 very bad −1 bad 0 even +1 good +2 very good ♦ = realized matchup
TAGS
dual-captain entry rejection gambit gambit called by non-matrix logic captain-as-bait player-over-matrix matrix recalibration pairings process critique round walkthrough
SOURCES
› Filled review workbook (both captains)docs/captain_submissions/riley_chtt_review_workbook_filled_both_captains.xlsx
› Discord transcriptEDITOR’S ARCHIVE (INTERNAL)
› CHTT final-round standingsEVENT SOURCE (INTERNAL)
› Source pairing matrixBFT INTERNAL WORKING DATA
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