MATRIX CAPTAIN DECISION ARCHIVE CHTT 2026 ROUND 1
SINGLE-CAPTAIN ENTRY

Sourced from Riley Tremblay, pairings captain for Blunt Force Trauma, via structured intake. The opposing team is identified from public tournament record (pairings and results are publicly published); its list characterizations are Riley’s read as the opposing captain saw them on the day, not independent assessments.

SINGLE-CAPTAIN ROUND WALKTHROUGH
THE TABLE THEY MISSED
CHTT · MAY 2–3, 2026 · ROUND 1 · 8-PLAYER WTC-STYLE FORMAT
PRE-ROUND
BFT 0-0-0 · HP 0-0-0
OPENING ROUND · PAIRINGS KNOWN IN ADVANCE
FINAL SCORE
BFT 84 — 76 HP
Round DRAW under WTC 85-75 band · 3 wins / 1 draw / 4 losses
THE ROUND IN ONE LINE
BFT · Custodes pin worked — the table inside it didn’t
BFT · Thousand Sons +20 against the avoided-Daemons matchup
BFT · GSC override into EC: a defensible call, a defensible loss
BFT · The two-point gap from 86 was the unrated table layout
“We got the matchups we were looking for. In return we had to sacrifice our GSC into a perceived bad matchup.”
— RILEY (BFT)

DECISION SUMMARY

BFT entered the opening round 0-0-0, paired against a team Riley characterized as “one of the spicier round-one pairings at the event — a very competent team that has had ample time to prepare for this round.” Round 1 pairings were known in advance, so both teams prepped specifically.

BFT’s pairings captain (Riley) walked in with a clean plan: use Drukhari as the natural first defender (no red cells, not needed in any pin), pin the opposing Custodes with three strong answers, pin the opposing Marines with three more, mitigate the opposing Necrons player (the opponent Riley rated their best), and avoid the opposing Daemons (BFT’s single weakest matchup on the board).

The plan executed. BFT got the matchups it wanted, including the champion pairing it was steering toward. Riley’s own verdict: “We got the matchups we were looking for.” And the round finished 84-76 — a draw. Under WTC scoring, an aggregate of 85-75 or closer is a drawn round; BFT finished two points short of the 86 it needed for a win.

The round is in the Archive because winning the pairing dance and winning the round turned out to be two different things. BFT’s game record was 3 wins, 1 draw, 4 losses — and the three lopsided wins clawed that losing game record back up to an aggregate draw, not a win. The single biggest swing of the round came from a factor the matchup matrix never modelled: the table layout inside a pairing BFT had correctly pinned. The Custodes pin worked exactly as designed; the Custodes table flipped a predicted +1 into a 2-18 loss — and that swing, on its own, is the difference between the draw BFT got and the win it didn’t. This is an entry about the layer of the game that sits one step past the matrix.

THE TEAMS

Blunt Force Trauma (BFT). Pairings captain: Riley Tremblay (Thousand Sons). Roster with Riley’s archetype reads:

  • Astra Militarum, Grizzled Company — JagAll-comers, stable first defender that gets positive matchups on table pick.
  • Chaos Space Marines, Renegade Raiders — Tim4 Rhinos with Vindicators — a blunting attacker.
  • Necrons, Starshatter — DevinTurbogreed Triple C’tan; the “Princess” slotted into a chosen matchup.
  • Deathwatch, Black Spear Task Force — Kasra5 Kill Team brick; targets infantry builds, scores stably.
  • Genestealer Cults, Outlander Claw — Stu20-Bike Triple Grinder — a stable blunter against T3 armies.
  • Thousand Sons, Warpforged Cabal — RileyTriple Prince Triple Defiler; the threat-piece used to force matchups. Riley’s own list.
  • Drukhari, Spectacle of Spite — JBTriple Scourge; built to attack light boards.
  • Emperor’s Children, Coterie of the Conceited — FrançoisDouble Defiler Double Prince — aggressive.

Opposing team (“HP”). Roster as Riley characterized it on the day:

  • Imperial Knights, Freeblades — AustinFreeblade with Castellan.
  • Chaos Daemons, Scintillating Legion — EvenThree “chicken” monsters with Be’lakor; BFT’s single weakest matchup on the board.
  • World Eaters, Berserker Warband — GlennA single 20-model brick.
  • T’au Empire, Retaliation Cadre — JustinCrisis-suit spam.
  • Adeptus Custodes, Talons of the Emperor — KeenanLand Raiders plus Guard spam.
  • Emperor’s Children, Court of the Phoenician — LauraFulgrim plus a Defiler Court.
  • Necrons, Cursed Legion — MattDouble-C’tan; Riley rated this player the opposing team’s best.
  • Space Marines, Blades of Ultrimar — Zach

PRE-ROUND MATRIX · BFT VIEW

Riley’s pre-round matrix-up on the −2 to +2 scale (positive = BFT-favoured). The eight realized matchups carry a ♦ marker. Published in full per the Archive’s default-publish editorial policy.

Austin
Knights
Even
Daemons
Glenn
W Eaters
Justin
Tau
Keenan
Custodes
Laura
EC
Matt
Necrons
Zach
Marines
Kas
DW
+1
−1
−1
0
+1
+1
0
+2
Tim
CSM
−1
−2
+1
+1
−2
+1
−1
+1
Devin
Necrons
0
+1
+1
0
+1
+1
+1
+1
Jag
AM
+1
0
+1
0
+1
+1
+1
0
Stu
GSC
0
+1
−2
0
0
−2
−1
0
Riley
TSons
+1
+2
+1
0
+2
+1
0
0
JB
Drukhari
+1
−1
+2
0
−1
0
0
0
François
EC
−1
−1
+1
+1
+1
0
+1
0
−2 very bad −1 bad 0 even +1 good +2 very good ♦ = realized matchup

Read across a row to see how BFT rated each of its players into that HP list; read down a column to see one BFT player’s spread. Two features drive the round. Stu’s GSC row carries the structural red — the −2s against World Eaters and EC are why Riley named GSC as “weak in their pairing.” And Riley’s Thousand Sons row carries the strongest BFT asset — the +2 cells into Daemons and Custodes — the threat-piece the rest of the dance is built to leverage. JB’s Drukhari row is almost free of red, which is why Riley reads it as the natural first defender.

TAGS
single-captain entry table pick unmodelled variable pin salvaged draw value of a coach backward-induction round walkthrough
SOURCES
› Riley’s filled round-1 intake workbookdocs/captain_submissions/riley_chtt_round 1_Workbook.xlsx
› Source pairing matrixBFT INTERNAL WORKING DATA
› CHTT Round 1 standingsEVENT SOURCE