TEAM A · YOUR TEAM
SELECT N LISTS
MATCHUP MATRIX
CAPTAIN'S READ · WTC-STYLE RATING · ★ = CEILING ASSIGNMENT
↓ TEAM A LISTS
TEAM B LISTS →
−2
VERY BAD
Strong underdog — need variance to win
≈ % win
−1
BAD
Underdog — uphill but playable
≈ % win
0
EVEN
Coin flip — anyone's game
≈ % win
+1
GOOD
Favored — should win more often
≈ % win
+2
VERY GOOD
Strong favorite — should rarely lose
≈ % win
► The −2 to +2 scale is how most captains think about matchups. The percentages above are a captain-editable mapping — your own sense of what each rating means in win-probability terms. Defaults are 30 / 40 / 50 / 60 / 70; edit any cell and the matrix's per-cell % hint and the baseline overlay both refresh against your curve. Not data-fitted — the tool does not capture outcomes to fit against.
TEAM B · OPPONENT
SELECT N LISTS