VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

T’au Empire

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
← All dossiers   ·   Strength Index
HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 42 units
PERFORMANCE
54.2%
weighted across 3 src · 3837 games
PRACTICE
4.231 (≈ A)
recency-weighted mean · n=2 publications
ATTENTION
51.5
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
+0.4617
± 0.1769
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Output profile sits within ±0.3σ across all five target archetypes — no pronounced offensive specialisation.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Defensive specialisation: knight-killer, anti-tank.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 42 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Commander Farsight BAND 2 z +1.9663
LOADOUT · High-intensity plasma rifle · ➤ Dawn Blade - strike · ➤ Dawn Blade - sweep
OUTPUT INDEX
output_z +2.6641
PER TARGET
Light Infantry +2.5241
MEQ +2.3318
Heavy Infantry +3.0446
Light Vehicle +2.5477
Heavy Vehicle +1.8526
DURABILITY INDEX
durability_z +1.1135
PER THREAT
Small Arms +1.1967
MEQ-Killer +0.5188
Armour Cracker +0.6846
Anti-Tank +1.4832
Knight-Killer +1.067
configuration_id: a67c-e2aa-41d7-e91e
Krootox Riders BAND 1 z +1.4607
LOADOUT · Krootox fists · Repeater cannon · Krootox fists · Tanglecannon
OUTPUT INDEX
output_z +2.7867
PER TARGET
Light Infantry +3.8322
MEQ +3.0704
Heavy Infantry +2.3892
Light Vehicle +1.3593
Heavy Vehicle +1.6497
DURABILITY INDEX
durability_z -0.1599
PER THREAT
Small Arms -0.284
MEQ-Killer +0.198
Armour Cracker +0.9132
Anti-Tank +1.0946
Knight-Killer +1.8236
configuration_id: c523-a2e2-a398-ea00
Ghostkeel Battlesuit BAND 4 z +0.9485
LOADOUT · Ghostkeel fists · Twin burst cannon · ➤ Cyclic ion raker - overcharge
chosen from 3 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.1141
PER TARGET
Light Infantry -0.2107
MEQ -0.1368
Heavy Infantry +0.1548
Light Vehicle -0.0857
Heavy Vehicle -0.1877
DURABILITY INDEX
durability_z +2.2473
PER THREAT
Small Arms +2.5128
MEQ-Killer +0.8272
Armour Cracker +0.676
Anti-Tank +1.4699
Knight-Killer +0.3602
configuration_id: 5268-6e9-8f5c-c810
Riptide Battlesuit BAND 5 z +0.9166
LOADOUT · Riptide fists · Twin smart missile system · ➤ Ion accelerator - overcharge
chosen from 3 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.0062
PER TARGET
Light Infantry -0.3238
MEQ -0.1176
Heavy Infantry -0.0369
Light Vehicle +0.4869
Heavy Vehicle +0.091
DURABILITY INDEX
durability_z +2.0294
PER THREAT
Small Arms +2.2772
MEQ-Killer +0.7013
Armour Cracker +0.5338
Anti-Tank +1.2448
Knight-Killer +0.8223
configuration_id: 5d8f-5530-263d-651b
Tidewall Gunrig BAND 3 z +0.8521
LOADOUT · Supremacy railgun
OUTPUT INDEX
output_z -0.527
PER TARGET
Light Infantry -0.9586
MEQ -0.8442
Heavy Infantry -0.7367
Light Vehicle +0.2145
Heavy Vehicle +0.1562
DURABILITY INDEX
durability_z +2.5377
PER THREAT
Small Arms +2.6436
MEQ-Killer +1.5496
Armour Cracker +2.0832
Anti-Tank +3.6952
Knight-Killer +2.3798
configuration_id: e412-ea81-6767-9974
The Twin Lance BAND 5 z +0.7162
LOADOUT · Fusion eliminator · Fusion eliminator · ➤ Ion scattercannon - overcharge · Ion scattercannon · ➤ Ion scattercannon - standard
OUTPUT INDEX
output_z +1.3122
PER TARGET
Light Infantry +0.549
MEQ +1.3109
Heavy Infantry +1.6534
Light Vehicle +1.5921
Heavy Vehicle +1.1701
DURABILITY INDEX
durability_z -0.0122
PER THREAT
Small Arms -0.0015
MEQ-Killer +0.0279
Armour Cracker -0.2276
Anti-Tank -0.3488
Knight-Killer -0.8134
configuration_id: 6623-c2cb-6705-580b
Stormsurge BAND 5 z +0.682
LOADOUT · Cluster rocket system · Destroyer missiles · Thunderous footfalls · Twin smart missile system · Pulse Driver Cannon · Twin burst cannon
chosen from 6 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.0905
PER TARGET
Light Infantry -0.2482
MEQ -0.2327
Heavy Infantry -0.1043
Light Vehicle +0.0881
Heavy Vehicle +0.2366
DURABILITY INDEX
durability_z +1.6263
PER THREAT
Small Arms +1.5969
MEQ-Killer +1.736
Armour Cracker +1.7038
Anti-Tank +0.5947
Knight-Killer +0.155
configuration_id: 439b-e08-4466-e162
Hammerhead Gunship BAND 4 z +0.5882
LOADOUT · ➤ Ion cannon - overcharge · Twin pulse carbine
chosen from 3 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.0947
PER TARGET
Light Infantry -0.3116
MEQ -0.1351
Heavy Infantry +0.2847
Light Vehicle -0.0221
Heavy Vehicle -0.1231
DURABILITY INDEX
durability_z +1.4229
PER THREAT
Small Arms +1.254
MEQ-Killer +2.1796
Armour Cracker +1.4726
Anti-Tank +1.5707
Knight-Killer +1.306
configuration_id: ca9-49ab-17c1-8556
Devilfish BAND 2 z +0.5283
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +2.4838
PER THREAT
Small Arms +2.582
MEQ-Killer +1.5057
Armour Cracker +2.0238
Anti-Tank +3.6011
Knight-Killer +3.4771
configuration_id: 14f3-9aa6-21af-7fe3
Sky Ray Gunship BAND 4 z +0.4191
LOADOUT · Seeker missile rack
OUTPUT INDEX
output_z -0.334
PER TARGET
Light Infantry -0.7768
MEQ -0.5741
Heavy Infantry -0.2943
Light Vehicle +0.0481
Heavy Vehicle +0.4434
DURABILITY INDEX
durability_z +1.3396
PER THREAT
Small Arms +1.1782
MEQ-Killer +2.0716
Armour Cracker +1.3749
Anti-Tank +1.4548
Knight-Killer +1.1818
configuration_id: bfe0-2e9f-6f57-b48f
Razorshark Strike Fighter BAND 4 z +0.3639
LOADOUT · ➤ Quad ion turret - standard · ➤ Quad ion turret - overcharge
OUTPUT INDEX
output_z +0.0474
PER TARGET
Light Infantry +0.1813
MEQ +0.1291
Heavy Infantry +0.179
Light Vehicle -0.1596
Heavy Vehicle -0.1851
DURABILITY INDEX
durability_z +0.7508
PER THREAT
Small Arms +0.6425
MEQ-Killer +1.3083
Armour Cracker +0.6846
Anti-Tank +0.636
Knight-Killer +0.3065
configuration_id: cac0-2569-67c8-f492
Tidewall Droneport BAND 2 z +0.2936
LOADOUT · Drone defenders
OUTPUT INDEX
output_z -0.8218
PER TARGET
Light Infantry -0.5822
MEQ -0.8162
Heavy Infantry -0.8991
Light Vehicle -0.7808
Heavy Vehicle -0.8169
DURABILITY INDEX
durability_z +1.6569
PER THREAT
Small Arms +1.7508
MEQ-Killer +0.9135
Armour Cracker +1.2201
Anti-Tank +2.3303
Knight-Killer +1.2119
configuration_id: af7f-fc61-e9c0-6a7e
Ta'unar Supremacy Armour BAND 5 z +0.2258
LOADOUT · Crushing feet · ➤ Tri-axis ion cannon - standard · ➤ Tri-axis ion cannon - supercharge · Fusion eradicator · Heavy rail cannon array
chosen from 4 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.2201
PER TARGET
Light Infantry -0.6387
MEQ -0.3681
Heavy Infantry -0.2814
Light Vehicle +0.1945
Heavy Vehicle +0.3374
DURABILITY INDEX
durability_z +0.7709
PER THREAT
Small Arms +0.7688
MEQ-Killer +0.8511
Armour Cracker +0.703
Anti-Tank -0.1968
Knight-Killer -0.6572
configuration_id: 16d6-79b5-817d-f084
Tidewall Shieldline BAND 2 z +0.1562
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.6569
PER THREAT
Small Arms +1.7508
MEQ-Killer +0.9135
Armour Cracker +1.2201
Anti-Tank +2.3303
Knight-Killer +1.2119
configuration_id: 1d72-cdbd-796f-7c0d
Broadside Battlesuits BAND 2 z +0.0338
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.3849
PER THREAT
Small Arms +1.3352
MEQ-Killer +1.4564
Armour Cracker +1.3876
Anti-Tank +1.695
Knight-Killer +1.2844
configuration_id: a594-317-b90a-a226
Sun Shark Bomber BAND 4 z +0.0322
LOADOUT · ➤ Twin ion rifle - standard · ➤ Twin ion rifle - overcharged · Twin missile pod
OUTPUT INDEX
output_z -0.489
PER TARGET
Light Infantry -0.4185
MEQ -0.4405
Heavy Infantry -0.3724
Light Vehicle -0.5338
Heavy Vehicle -0.5079
DURABILITY INDEX
durability_z +0.6693
PER THREAT
Small Arms +0.7464
MEQ-Killer +0.198
Armour Cracker +0.2492
Anti-Tank +0.7946
Knight-Killer +0.4759
configuration_id: 8d6a-3409-52db-a8c
Tiger Shark BAND 5 z -0.1424
LOADOUT · ➤ Ion cannon - overcharge · Skyspear missile rack
chosen from 3 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.5658
PER TARGET
Light Infantry -0.61
MEQ -0.5906
Heavy Infantry -0.3702
Light Vehicle -0.4856
Heavy Vehicle -0.494
DURABILITY INDEX
durability_z +0.3752
PER THREAT
Small Arms +0.2844
MEQ-Killer +0.7981
Armour Cracker +1.0635
Anti-Tank +0.0885
Knight-Killer -0.2788
configuration_id: 1c73-43dc-bef0-a468
Commander Shadowsun BAND 3 z -0.2412
LOADOUT · Light missile pod · High-energy fusion blaster · Flechette launcher · Battlesuit fists
OUTPUT INDEX
output_z +0.0122
PER TARGET
Light Infantry +0.2094
MEQ -0.0364
Heavy Infantry -0.2083
Light Vehicle +0.1301
Heavy Vehicle -0.2213
DURABILITY INDEX
durability_z -0.551
PER THREAT
Small Arms -0.5489
MEQ-Killer -0.557
Armour Cracker -0.3655
Anti-Tank -0.1776
Knight-Killer -0.563
configuration_id: 4d0d-af9d-53c2-bc31
AX-1-0 Tiger Shark BAND 5 z -0.2484
LOADOUT · Twin heavy rail cannon
OUTPUT INDEX
output_z -0.7963
PER TARGET
Light Infantry -1.02
MEQ -0.9674
Heavy Infantry -0.8856
Light Vehicle -0.4055
Heavy Vehicle -0.1772
DURABILITY INDEX
durability_z +0.4213
PER THREAT
Small Arms +0.3259
MEQ-Killer +0.8572
Armour Cracker +1.1437
Anti-Tank +0.1518
Knight-Killer -0.2111
configuration_id: 6a78-555-46c7-999b
Commander in Enforcer Battlesuit BAND 2 z -0.2885
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.6687
PER THREAT
Small Arms +0.7464
MEQ-Killer +0.198
Armour Cracker +0.2492
Anti-Tank +0.7946
Knight-Killer +0.3602
configuration_id: 99fa-35-ba6e-5354
Manta BAND 5 z -0.3054
LOADOUT · Armoured hull · Heavy rail cannon · Long-barrelled burst cannon array · ➤ Ion cannon - standard · ➤ Ion cannon - overcharge
OUTPUT INDEX
output_z -0.8171
PER TARGET
Light Infantry -0.7688
MEQ -0.8512
Heavy Infantry -0.7772
Light Vehicle -0.7049
Heavy Vehicle -0.6357
DURABILITY INDEX
durability_z +0.3201
PER THREAT
Small Arms +0.3259
MEQ-Killer +0.3777
Armour Cracker +0.168
Anti-Tank -0.1912
Knight-Killer -1.091
configuration_id: 8e75-7545-e43b-7c67
Pathfinder Team BAND 3 z -0.4141
LOADOUT · Pulse carbine · Pulse carbine · ➤ Ion rifle - standard · ➤ Ion rifle - overcharge · Rail rifle · Drone burst cannon · Pulse carbine
OUTPUT INDEX
output_z +0.052
PER TARGET
Light Infantry +0.3724
MEQ +0.0917
Heavy Infantry -0.083
Light Vehicle -0.0668
Heavy Vehicle -0.2984
DURABILITY INDEX
durability_z -0.9838
PER THREAT
Small Arms -0.9763
MEQ-Killer -0.9205
Armour Cracker -0.9524
Anti-Tank -0.9722
Knight-Killer -0.5292
configuration_id: 2598-d700-9952-e439
Commander in Coldstar Battlesuit BAND 3 z -0.4745
LOADOUT · High-output burst cannon
OUTPUT INDEX
output_z -0.6242
PER TARGET
Light Infantry -0.2003
MEQ -0.6235
Heavy Infantry -0.8216
Light Vehicle -0.6748
Heavy Vehicle -0.7714
DURABILITY INDEX
durability_z -0.2917
PER THREAT
Small Arms -0.2762
MEQ-Killer -0.3539
Armour Cracker -0.3081
Anti-Tank -0.0866
Knight-Killer -0.4661
configuration_id: 3a73-7255-c639-e89e
Vespid Stingwings BAND 1 z -0.5539
LOADOUT · Neutron grenade launcher · Neutron rail rifle
OUTPUT INDEX
output_z -0.2451
PER TARGET
Light Infantry -0.3245
MEQ -0.1407
Heavy Infantry -0.228
Light Vehicle -0.1496
Heavy Vehicle -0.3392
DURABILITY INDEX
durability_z -0.9314
PER THREAT
Small Arms -0.9394
MEQ-Killer -0.8668
Armour Cracker -0.7578
Anti-Tank -0.6134
Knight-Killer +0.1946
configuration_id: b91-ba27-3842-76c
Kroot Lone-spear BAND 2 z -0.6164
LOADOUT · Close combat weapon · Hunting javelin
OUTPUT INDEX
output_z -0.6538
PER TARGET
Light Infantry -0.1985
MEQ -0.6955
Heavy Infantry -0.7625
Light Vehicle -0.7816
Heavy Vehicle -0.7371
DURABILITY INDEX
durability_z -0.5707
PER THREAT
Small Arms -0.5783
MEQ-Killer -0.557
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.101
configuration_id: 4e8a-c3f4-e497-4901
Firesight Team BAND 1 z -0.6171
LOADOUT · Close combat weapons · Longshot pulse rifles
OUTPUT INDEX
output_z -0.5205
PER TARGET
Light Infantry -0.3269
MEQ -0.3905
Heavy Infantry -0.6501
Light Vehicle -0.5465
Heavy Vehicle -0.6502
DURABILITY INDEX
durability_z -0.7352
PER THREAT
Small Arms -0.7583
MEQ-Killer -0.6409
Armour Cracker -0.4464
Anti-Tank -0.3057
Knight-Killer +0.412
configuration_id: 5fe4-86de-b88c-a47b
Darkstrider BAND 1 z -0.7747
LOADOUT · Shade
OUTPUT INDEX
output_z -0.7431
PER TARGET
Light Infantry -0.6374
MEQ -0.628
Heavy Infantry -0.8232
Light Vehicle -0.6775
Heavy Vehicle -0.7727
DURABILITY INDEX
durability_z -0.8134
PER THREAT
Small Arms -0.8237
MEQ-Killer -0.7458
Armour Cracker -0.6994
Anti-Tank -0.5056
Knight-Killer +0.412
configuration_id: a0f5-5934-1570-5a21
Kroot Farstalkers BAND 2 z -0.8219
LOADOUT · Ripping fangs · Ritual blade · Farstalker firearm · T'au tech rifle
OUTPUT INDEX
output_z -0.6755
PER TARGET
Light Infantry -0.2495
MEQ -0.7057
Heavy Infantry -0.8502
Light Vehicle -0.7265
Heavy Vehicle -0.7668
DURABILITY INDEX
durability_z -1.0009
PER THREAT
Small Arms -0.9922
MEQ-Killer -0.9617
Armour Cracker -0.9225
Anti-Tank -0.9173
Knight-Killer -0.4181
configuration_id: 72f2-7d0b-80f9-43b7
Kroot Hounds BAND 1 z -0.8599
LOADOUT · Ripping fangs
OUTPUT INDEX
output_z -0.8144
PER TARGET
Light Infantry -0.4875
MEQ -0.8656
Heavy Infantry -0.9188
Light Vehicle -0.8081
Heavy Vehicle -0.7826
DURABILITY INDEX
durability_z -0.9156
PER THREAT
Small Arms -0.9611
MEQ-Killer -0.8506
Armour Cracker -0.32
Anti-Tank +0.1946
Knight-Killer +1.8236
configuration_id: 6883-85aa-b338-b88
Crisis Starscythe Battlesuits BAND 3 z -0.8694
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6223
PER THREAT
Small Arms -0.5917
MEQ-Killer -0.6536
Armour Cracker -0.796
Anti-Tank -0.8585
Knight-Killer -0.8717
configuration_id: fb32-c683-b38f-d339
Ethereal BAND 1 z -0.8712
LOADOUT · Honour stave
OUTPUT INDEX
output_z -0.9125
PER TARGET
Light Infantry -0.7574
MEQ -0.9047
Heavy Infantry -0.9345
Light Vehicle -0.8297
Heavy Vehicle -0.8373
DURABILITY INDEX
durability_z -0.8207
PER THREAT
Small Arms -0.8433
MEQ-Killer -0.7584
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: 5e66-6f0-a181-cc4d
Krootox Rampagers BAND 2 z -0.8798
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6452
PER THREAT
Small Arms -0.6736
MEQ-Killer -0.4682
Armour Cracker -0.3422
Anti-Tank -0.4937
Knight-Killer -0.4181
configuration_id: 7f73-6728-df6f-1446
Crisis Fireknife Battlesuits BAND 4 z -0.8865
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6601
PER THREAT
Small Arms -0.6274
MEQ-Killer -0.6875
Armour Cracker -0.8512
Anti-Tank -0.9456
Knight-Killer -0.9997
configuration_id: 9373-d0b3-94c9-e47
Crisis Sunforge Battlesuits BAND 4 z -0.9133
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.7196
PER THREAT
Small Arms -0.6835
MEQ-Killer -0.7408
Armour Cracker -0.938
Anti-Tank -1.0828
Knight-Killer -1.2011
configuration_id: e88f-bc7a-c3f5-8e47
Cadre Fireblade BAND 1 z -0.9318
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.7608
PER THREAT
Small Arms -0.7844
MEQ-Killer -0.6829
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: 8f32-9697-ed41-6e3
Strike Team BAND 1 z -0.9576
LOADOUT · Pulse carbine
OUTPUT INDEX
output_z -0.9578
PER TARGET
Light Infantry -0.8455
MEQ -0.9492
Heavy Infantry -0.9525
Light Vehicle -0.854
Heavy Vehicle -0.8478
DURABILITY INDEX
durability_z -0.9573
PER THREAT
Small Arms -0.9639
MEQ-Killer -0.8806
Armour Cracker -0.8079
Anti-Tank -0.7055
Knight-Killer +0.0082
configuration_id: acdd-2901-1a75-99f4
Kroot Flesh Shaper BAND 1 z -0.9643
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.833
PER THREAT
Small Arms -0.8629
MEQ-Killer -0.7807
Armour Cracker -0.4464
Anti-Tank -0.0389
Knight-Killer +1.3531
configuration_id: bb34-e371-33ee-397
Kroot War Shaper BAND 1 z -0.9752
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8574
PER THREAT
Small Arms -0.8786
MEQ-Killer -0.8087
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: e9bc-7a6e-322c-87fd
Kroot Trail Shaper BAND 1 z -0.9842
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8773
PER THREAT
Small Arms -0.8915
MEQ-Killer -0.8316
Armour Cracker -0.6304
Anti-Tank -0.3782
Knight-Killer +0.6689
configuration_id: 2ebe-a524-656d-7f0e
Stealth Battlesuits BAND 3 z -0.9875
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8846
PER THREAT
Small Arms -0.8629
MEQ-Killer -0.8926
Armour Cracker -0.9119
Anti-Tank -0.8977
Knight-Killer -0.7174
configuration_id: 5d3a-803e-7cbc-b2f1
Kroot Carnivores BAND 1 z -1.0293
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9776
PER THREAT
Small Arms -0.9837
MEQ-Killer -0.9313
Armour Cracker -0.7578
Anti-Tank -0.6134
Knight-Killer +0.1946
configuration_id: d631-3ca5-e206-4e6a
Breacher Team BAND 3 z -1.0321
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9838
PER THREAT
Small Arms -0.9763
MEQ-Killer -0.9205
Armour Cracker -0.9524
Anti-Tank -0.9722
Knight-Killer -0.5292
configuration_id: afc0-2b21-8ddc-3b2a

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY