VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Grey Knights

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
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HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 27 units
PERFORMANCE
48.1%
weighted across 3 src · 1121 games
PRACTICE
2 (≈ C)
recency-weighted mean · n=2 publications
ATTENTION
51
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
+0.0679
± 0.1827
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Output profile sits within ±0.3σ across all five target archetypes — no pronounced offensive specialisation.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Defensive specialisation: small arms, anti-tank.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 27 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Grand Master Voldus BAND 3 z +1.0151
LOADOUT · Malleus Argyrum · Searing Purity
OUTPUT INDEX
output_z +1.5149
PER TARGET
Light Infantry +0.6864
MEQ +1.2959
Heavy Infantry +2.197
Light Vehicle +1.8094
Heavy Vehicle +1.3717
DURABILITY INDEX
durability_z +0.4042
PER THREAT
Small Arms +0.4788
MEQ-Killer +0.0073
Armour Cracker -0.0096
Anti-Tank +0.3853
Knight-Killer -0.0595
configuration_id: 7256-bb3a-3e79-31fe
Land Raider BAND 5 z +0.7642
LOADOUT · Godhammer lascannon
OUTPUT INDEX
output_z -0.6246
PER TARGET
Light Infantry -0.8906
MEQ -0.7655
Heavy Infantry -0.5709
Light Vehicle -0.3315
Heavy Vehicle -0.0757
DURABILITY INDEX
durability_z +2.4617
PER THREAT
Small Arms +2.4057
MEQ-Killer +2.6003
Armour Cracker +2.6812
Anti-Tank +1.3676
Knight-Killer +0.9484
configuration_id: 512d-b972-911e-4cac
Land Raider Crusader BAND 5 z +0.5183
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +2.4617
PER THREAT
Small Arms +2.4057
MEQ-Killer +2.6003
Armour Cracker +2.6812
Anti-Tank +1.3676
Knight-Killer +0.9484
configuration_id: 4c63-cca-8d26-6330
Land Raider Banisher BAND 5 z +0.4075
LOADOUT · Twin psycannon
OUTPUT INDEX
output_z -0.8759
PER TARGET
Light Infantry -0.8767
MEQ -0.8313
Heavy Infantry -0.8008
Light Vehicle -0.7642
Heavy Vehicle -0.7595
DURABILITY INDEX
durability_z +1.976
PER THREAT
Small Arms +1.9355
MEQ-Killer +2.0979
Armour Cracker +2.1131
Anti-Tank +0.9181
Knight-Killer +0.4872
configuration_id: 69d-a656-fde3-6c3e
Brotherhood Champion BAND 1 z +0.2521
LOADOUT · Nemesis force weapon
OUTPUT INDEX
output_z +0.581
PER TARGET
Light Infantry +0.6548
MEQ +0.791
Heavy Infantry +0.6759
Light Vehicle +0.1043
Heavy Vehicle +0.4329
DURABILITY INDEX
durability_z -0.1499
PER THREAT
Small Arms -0.1227
MEQ-Killer -0.3413
Armour Cracker -0.1573
Anti-Tank +0.1518
Knight-Killer +0.4929
configuration_id: 2c81-4e74-8707-3117
Rhino BAND 2 z +0.2356
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.8333
PER THREAT
Small Arms +1.924
MEQ-Killer +1.0369
Armour Cracker +1.3876
Anti-Tank +2.595
Knight-Killer +2.4015
configuration_id: 5ffd-f698-a1bb-fba7
Castellan Crowe BAND 3 z +0.2296
LOADOUT · Purifying Flame · Black Blade of Antwyr
OUTPUT INDEX
output_z +0.5639
PER TARGET
Light Infantry +0.9149
MEQ +0.7036
Heavy Infantry +0.5646
Light Vehicle -0.0036
Heavy Vehicle +0.2952
DURABILITY INDEX
durability_z -0.1789
PER THREAT
Small Arms -0.1477
MEQ-Killer -0.3613
Armour Cracker -0.1935
Anti-Tank +0.0944
Knight-Killer -0.1527
configuration_id: 9ddb-760d-8cf7-1c8a
Land Raider Redeemer BAND 5 z +0.2235
LOADOUT · Flamestorm cannon
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.8065
PER THREAT
Small Arms +1.7713
MEQ-Killer +1.9224
Armour Cracker +1.9145
Anti-Tank +0.7613
Knight-Killer +0.3263
configuration_id: ada7-eb0b-c920-d77f
Nemesis Dreadknight BAND 5 z +0.1607
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.6669
PER THREAT
Small Arms +1.8959
MEQ-Killer +0.4976
Armour Cracker +0.3033
Anti-Tank +0.8803
Knight-Killer -0.1235
configuration_id: 5458-a458-c51d-c4e9
Razorback BAND 2 z +0.1585
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.6621
PER THREAT
Small Arms +1.7508
MEQ-Killer +0.9135
Armour Cracker +1.2201
Anti-Tank +2.3303
Knight-Killer +2.1182
configuration_id: 841f-98b-fbf3-c8ee
Stormraven Gunship BAND 5 z +0.1253
LOADOUT · Armoured hull · Stormstrike missile launcher · ➤ Twin heavy plasma cannon - standard · ➤ Twin heavy plasma cannon - supercharge · Twin multi-melta
OUTPUT INDEX
output_z +0.0497
PER TARGET
Light Infantry -0.2398
MEQ +0.0066
Heavy Infantry +0.1408
Light Vehicle +0.3286
Heavy Vehicle +0.0712
DURABILITY INDEX
durability_z +0.2178
PER THREAT
Small Arms +0.1576
MEQ-Killer +0.6175
Armour Cracker +0.0595
Anti-Tank -0.1055
Knight-Killer -0.4868
configuration_id: 2efe-459b-9562-e7a9
Brotherhood Librarian BAND 2 z +0.0824
LOADOUT · Nemesis force weapon · Combi-weapon
OUTPUT INDEX
output_z -0.1604
PER TARGET
Light Infantry +0.0342
MEQ -0.0518
Heavy Infantry -0.1965
Light Vehicle -0.3666
Heavy Vehicle -0.2529
DURABILITY INDEX
durability_z +0.3791
PER THREAT
Small Arms +0.452
MEQ-Killer -0.0117
Armour Cracker -0.0354
Anti-Tank +0.3447
Knight-Killer +0.1296
configuration_id: 5412-1f01-b7cc-bf12
Grand Master in Nemesis Dreadknight BAND 5 z +0.0784
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.484
PER THREAT
Small Arms +1.7015
MEQ-Killer +0.3937
Armour Cracker +0.186
Anti-Tank +0.6948
Knight-Killer -0.276
configuration_id: 3625-f9f1-122b-bf9d
Grey Knights Thunderhawk Gunship BAND 5 z +0.0737
LOADOUT · Lascannon · Armored Hull · Turbo-laser destructor · Hellstrike missile battery
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.4687
PER TARGET
Light Infantry -0.8025
MEQ -0.7099
Heavy Infantry -0.5546
Light Vehicle +0.0739
Heavy Vehicle +0.0488
DURABILITY INDEX
durability_z +0.7365
PER THREAT
Small Arms +0.7354
MEQ-Killer +0.8155
Armour Cracker +0.6628
Anti-Tank -0.2287
Knight-Killer -0.6901
configuration_id: 8989-2fd2-4d29-e795
Venerable Dreadnought BAND 4 z +0.0671
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.4589
PER THREAT
Small Arms +1.6716
MEQ-Killer +0.3777
Armour Cracker +0.168
Anti-Tank +0.6661
Knight-Killer +0.2284
configuration_id: bd43-b303-66e0-4c10
Stormhawk Interceptor BAND 4 z -0.1186
LOADOUT · Icarus stormcannon
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.5251
PER TARGET
Light Infantry -0.4636
MEQ -0.4769
Heavy Infantry -0.3724
Light Vehicle -0.5943
Heavy Vehicle -0.5079
DURABILITY INDEX
durability_z +0.3783
PER THREAT
Small Arms +0.452
MEQ-Killer -0.0117
Armour Cracker -0.0354
Anti-Tank +0.3447
Knight-Killer -0.005
configuration_id: fa-e288-2107-d22e
Brotherhood Chaplain BAND 1 z -0.2677
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.715
PER THREAT
Small Arms +0.7917
MEQ-Killer +0.2302
Armour Cracker +0.293
Anti-Tank +0.8639
Knight-Killer +0.7159
configuration_id: b9b1-d698-1e98-da45
Grand Master BAND 3 z -0.3023
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.638
PER THREAT
Small Arms +0.7154
MEQ-Killer +0.1759
Armour Cracker +0.2194
Anti-Tank +0.7473
Knight-Killer +0.3122
configuration_id: 1a56-706b-a8f1-631a
Brother-Captain BAND 3 z -0.3758
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.4747
PER THREAT
Small Arms +0.5502
MEQ-Killer +0.0582
Armour Cracker +0.0595
Anti-Tank +0.4946
Knight-Killer +0.0524
configuration_id: dce9-6eb4-fa33-e869
Stormtalon Gunship BAND 4 z -0.4577
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.2927
PER THREAT
Small Arms +0.3654
MEQ-Killer -0.0734
Armour Cracker -0.1191
Anti-Tank +0.2121
Knight-Killer -0.1471
configuration_id: 84ac-b9ea-921f-9082
Brotherhood Techmarine BAND 1 z -0.6569
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.1499
PER THREAT
Small Arms -0.1227
MEQ-Killer -0.3413
Armour Cracker -0.1573
Anti-Tank +0.1518
Knight-Killer +0.4929
configuration_id: f667-5267-f241-37
Brotherhood Terminator Squad BAND 4 z -0.862
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6058
PER THREAT
Small Arms -0.5489
MEQ-Killer -0.7248
Armour Cracker -1.003
Anti-Tank -1.0657
Knight-Killer -1.0562
configuration_id: a037-a89c-f59f-8b1e
Paladin Squad BAND 5 z -0.8973
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6843
PER THREAT
Small Arms -0.6274
MEQ-Killer -0.7807
Armour Cracker -1.0789
Anti-Tank -1.2057
Knight-Killer -1.282
configuration_id: 6528-4634-c2cf-2840
Purgation Squad BAND 3 z -0.9395
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.7779
PER THREAT
Small Arms -0.7469
MEQ-Killer -0.8415
Armour Cracker -0.8643
Anti-Tank -0.8101
Knight-Killer -0.644
configuration_id: e8ad-bd40-5952-6859
Strike Squad BAND 4 z -0.9451
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.7904
PER THREAT
Small Arms -0.7583
MEQ-Killer -0.8506
Armour Cracker -0.8891
Anti-Tank -0.8557
Knight-Killer -0.7174
configuration_id: d81f-c9ac-e338-ba37
Interceptor Squad BAND 4 z -0.9502
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8018
PER THREAT
Small Arms -0.7687
MEQ-Killer -0.859
Armour Cracker -0.9119
Anti-Tank -0.8977
Knight-Killer -0.7851
configuration_id: d9f7-71b7-8e67-7f44
Purifier Squad BAND 4 z -0.9502
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8018
PER THREAT
Small Arms -0.7687
MEQ-Killer -0.859
Armour Cracker -0.9119
Anti-Tank -0.8977
Knight-Killer -0.7851
configuration_id: 8865-df22-1629-bf02

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY