VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Genestealer Cults

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
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HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 24 units
PERFORMANCE
48.4%
weighted across 3 src · 829 games
PRACTICE
1.769 (≈ C)
recency-weighted mean · n=2 publications
ATTENTION
35.5
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
+0.2087
± 0.1115
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Output profile sits within ±0.3σ across all five target archetypes — no pronounced offensive specialisation.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Durability profile sits within ±0.3σ across all five threat archetypes — no pronounced defensive specialisation.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 24 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Goliath Rockgrinder BAND 4 z +1.0706
LOADOUT · Drilldozer blade · Heavy seismic cannon
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +1.0623
PER TARGET
Light Infantry +0.7009
MEQ +1.3155
Heavy Infantry +1.2931
Light Vehicle +1.0353
Heavy Vehicle +0.4678
DURABILITY INDEX
durability_z +1.0807
PER THREAT
Small Arms +0.9427
MEQ-Killer +1.736
Armour Cracker +1.0714
Anti-Tank +1.0946
Knight-Killer +0.7969
configuration_id: 5ac1-3adb-212a-5e02
Goliath Truck BAND 2 z +0.4622
LOADOUT · Twin autocannon · Goliath wheels
OUTPUT INDEX
output_z -0.5196
PER TARGET
Light Infantry -0.4424
MEQ -0.5797
Heavy Infantry -0.4736
Light Vehicle -0.3862
Heavy Vehicle -0.5514
DURABILITY INDEX
durability_z +1.6621
PER THREAT
Small Arms +1.7508
MEQ-Killer +0.9135
Armour Cracker +1.2201
Anti-Tank +2.3303
Knight-Killer +2.1182
configuration_id: 1d1-f0d2-b810-12fe
Locus BAND 1 z +0.2571
LOADOUT · Locus blades
OUTPUT INDEX
output_z +1.0711
PER TARGET
Light Infantry +1.0756
MEQ +1.8193
Heavy Infantry +0.7377
Light Vehicle +0.6704
Heavy Vehicle +0.1424
DURABILITY INDEX
durability_z -0.7379
PER THREAT
Small Arms -0.7583
MEQ-Killer -0.7248
Armour Cracker -0.4464
Anti-Tank -0.0389
Knight-Killer +1.3531
configuration_id: 51e8-dac1-561a-aaa9
Abominant BAND 2 z +0.1893
LOADOUT · Power sledgehammer
OUTPUT INDEX
output_z +0.8721
PER TARGET
Light Infantry -0.159
MEQ +0.1595
Heavy Infantry +1.2076
Light Vehicle +1.5027
Heavy Vehicle +2.2261
DURABILITY INDEX
durability_z -0.6452
PER THREAT
Small Arms -0.6736
MEQ-Killer -0.4682
Armour Cracker -0.3422
Anti-Tank -0.4937
Knight-Killer -0.4181
configuration_id: 97b1-4873-9fcb-5cb8
Achilles Ridgerunners BAND 3 z +0.1243
LOADOUT · Armoured hull · Twin heavy stubber · Achilles missile launcher · Heavy mortar
OUTPUT INDEX
output_z +0.1876
PER TARGET
Light Infantry +0.5368
MEQ +0.0346
Heavy Infantry +0.1492
Light Vehicle +0.144
Heavy Vehicle -0.1712
DURABILITY INDEX
durability_z +0.0469
PER THREAT
Small Arms -0.0283
MEQ-Killer +0.3525
Armour Cracker +0.4589
Anti-Tank +0.5198
Knight-Killer +0.1823
configuration_id: cf71-a12a-2730-c40b
Patriarch BAND 2 z +0.0848
LOADOUT · Patriarch's claws
OUTPUT INDEX
output_z +0.4708
PER TARGET
Light Infantry +0.5403
MEQ +0.6675
Heavy Infantry +0.5646
Light Vehicle +0.0361
Heavy Vehicle +0.3459
DURABILITY INDEX
durability_z -0.387
PER THREAT
Small Arms -0.3919
MEQ-Killer -0.3892
Armour Cracker -0.2441
Anti-Tank +0.0146
Knight-Killer +0.0524
configuration_id: 2a91-a18e-bd08-fa66
Kelermorph BAND 1 z -0.1649
LOADOUT · Liberator autostubs
OUTPUT INDEX
output_z +0.4065
PER TARGET
Light Infantry +1.343
MEQ +0.2358
Heavy Infantry +0.1739
Light Vehicle -0.2016
Heavy Vehicle +0.0409
DURABILITY INDEX
durability_z -0.8633
PER THREAT
Small Arms -0.8727
MEQ-Killer -0.8087
Armour Cracker -0.6994
Anti-Tank -0.5056
Knight-Killer +0.412
configuration_id: 5e0e-11d9-181d-3481
Sanctus BAND 1 z -0.1951
LOADOUT · Sanctus bio-dagger
OUTPUT INDEX
output_z +0.3167
PER TARGET
Light Infantry +0.6687
MEQ +0.4947
Heavy Infantry -0.0599
Light Vehicle -0.0591
Heavy Vehicle +0.224
DURABILITY INDEX
durability_z -0.8207
PER THREAT
Small Arms -0.8433
MEQ-Killer -0.7584
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: 3d6c-357e-3c09-813c
Reductus Saboteur BAND 1 z -0.2848
LOADOUT · Demolition charges
OUTPUT INDEX
output_z +0.2019
PER TARGET
Light Infantry -0.0282
MEQ +0.3355
Heavy Infantry +0.3482
Light Vehicle +0.3143
Heavy Vehicle -0.0856
DURABILITY INDEX
durability_z -0.8797
PER THREAT
Small Arms -0.8841
MEQ-Killer -0.828
Armour Cracker -0.7578
Anti-Tank -0.6134
Knight-Killer +0.1946
configuration_id: 4565-bd65-9e8b-284d
Acolyte Hybrids with Autopistols BAND 1 z -0.3502
LOADOUT · Heavy mining tool · Leader's Bio-weapons
OUTPUT INDEX
output_z +0.2441
PER TARGET
Light Infantry +0.5944
MEQ +0.3754
Heavy Infantry +0.0598
Light Vehicle +0.0507
Heavy Vehicle -0.2549
DURABILITY INDEX
durability_z -1.0766
PER THREAT
Small Arms -1.0199
MEQ-Killer -1.0604
Armour Cracker -1.4583
Anti-Tank -1.9059
Knight-Killer -2.4114
configuration_id: 04cc-6196-1755-ad58
Acolyte Hybrids with Hand Flamers BAND 1 z -0.3648
LOADOUT · Demolition charge · Leader's bio-weapons
OUTPUT INDEX
output_z +0.2177
PER TARGET
Light Infantry +0.5171
MEQ +0.3282
Heavy Infantry +0.0739
Light Vehicle +0.0635
Heavy Vehicle -0.247
DURABILITY INDEX
durability_z -1.0766
PER THREAT
Small Arms -1.0199
MEQ-Killer -1.0604
Armour Cracker -1.4583
Anti-Tank -1.9059
Knight-Killer -2.4114
configuration_id: a197-f6c3-5d4a-5326
Hybrid Metamorphs BAND 1 z -0.5646
LOADOUT · Leader's Bio-weapons
OUTPUT INDEX
output_z -0.2391
PER TARGET
Light Infantry -0.1479
MEQ +0.0507
Heavy Infantry -0.4022
Light Vehicle -0.3038
Heavy Vehicle -0.5257
DURABILITY INDEX
durability_z -0.9625
PER THREAT
Small Arms -0.9639
MEQ-Killer -0.9166
Armour Cracker -0.8079
Anti-Tank -0.7055
Knight-Killer +0.0082
configuration_id: 8a84-a8fd-977e-9118
Neophyte Hybrids BAND 1 z -0.6345
LOADOUT · Mining laser · Seismic cannon · Power weapon · Chainsword
OUTPUT INDEX
output_z -0.3631
PER TARGET
Light Infantry -0.3148
MEQ -0.4223
Heavy Infantry -0.4202
Light Vehicle -0.2236
Heavy Vehicle -0.3155
DURABILITY INDEX
durability_z -0.9663
PER THREAT
Small Arms -0.9746
MEQ-Killer -0.9055
Armour Cracker -0.7578
Anti-Tank -0.6134
Knight-Killer +0.1946
configuration_id: b5d2-8681-6bba-f05b
Acolyte Iconward BAND 1 z -0.6501
LOADOUT · Cult claws
OUTPUT INDEX
output_z -0.5506
PER TARGET
Light Infantry -0.0379
MEQ -0.5937
Heavy Infantry -0.6636
Light Vehicle -0.7442
Heavy Vehicle -0.6792
DURABILITY INDEX
durability_z -0.7718
PER THREAT
Small Arms -0.7844
MEQ-Killer -0.7584
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: e367-b2cb-d22a-b17c
Atalan Jackals BAND 2 z -0.7081
LOADOUT · Mining laser · Atalan incinerator · Heavy stubber
OUTPUT INDEX
output_z -0.5149
PER TARGET
Light Infantry -0.6235
MEQ -0.6714
Heavy Infantry -0.5287
Light Vehicle -0.3107
Heavy Vehicle -0.0671
DURABILITY INDEX
durability_z -0.9443
PER THREAT
Small Arms -0.9276
MEQ-Killer -0.9419
Armour Cracker -0.9225
Anti-Tank -0.9173
Knight-Killer -0.4181
configuration_id: 3a81-2b84-bf4c-4f85
Jackal Alphus BAND 1 z -0.7288
LOADOUT · Cult sniper rifle
OUTPUT INDEX
output_z -0.738
PER TARGET
Light Infantry -0.7855
MEQ -0.6833
Heavy Infantry -0.6563
Light Vehicle -0.6039
Heavy Vehicle -0.6746
DURABILITY INDEX
durability_z -0.7175
PER THREAT
Small Arms -0.7345
MEQ-Killer -0.6943
Armour Cracker -0.3544
Anti-Tank -0.1601
Knight-Killer +0.6689
configuration_id: 6426-ca59-402a-d399
Magus BAND 1 z -0.9255
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.7468
PER THREAT
Small Arms -0.7844
MEQ-Killer -0.6577
Armour Cracker -0.2441
Anti-Tank +0.0146
Knight-Killer +0.9766
configuration_id: 4f4-2157-2cb5-8bb
Biophagus BAND 1 z -0.9587
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8207
PER THREAT
Small Arms -0.8433
MEQ-Killer -0.7584
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: 725f-8a41-dc78-52f5
Clamavus BAND 1 z -0.9587
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8207
PER THREAT
Small Arms -0.8433
MEQ-Killer -0.7584
Armour Cracker -0.5476
Anti-Tank -0.2255
Knight-Killer +0.9766
configuration_id: 5543-973a-cd2e-c941
Primus BAND 1 z -0.9679
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8411
PER THREAT
Small Arms -0.8517
MEQ-Killer -0.7727
Armour Cracker -0.5909
Anti-Tank -0.5343
Knight-Killer +0.0082
configuration_id: 30e9-42fa-3a6e-e8ef
Nexos BAND 1 z -0.9779
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8633
PER THREAT
Small Arms -0.8727
MEQ-Killer -0.8087
Armour Cracker -0.6994
Anti-Tank -0.5056
Knight-Killer +0.412
configuration_id: 55c7-90e0-419-44f9
Benefictus BAND 1 z -0.9916
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8938
PER THREAT
Small Arms -0.8938
MEQ-Killer -0.8446
Armour Cracker -0.8079
Anti-Tank -0.7055
Knight-Killer +0.0082
configuration_id: 908a-9fd8-2270-8dbd
Aberrants BAND 4 z -0.9986
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9094
PER THREAT
Small Arms -0.8891
MEQ-Killer -0.8367
Armour Cracker -1.0366
Anti-Tank -1.2834
Knight-Killer -1.1569
configuration_id: f51d-bc51-f301-9dee
Purestrain Genestealers BAND 2 z -1.0064
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9266
PER THREAT
Small Arms -0.9153
MEQ-Killer -0.9261
Armour Cracker -0.8512
Anti-Tank -0.7856
Knight-Killer -0.1527
configuration_id: 965b-496a-3a1b-22a8

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY