VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Emperor’s Children

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
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HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 23 units
PERFORMANCE
50.8%
weighted across 3 src · 2144 games
PRACTICE
4.537 (≈ A+)
recency-weighted mean · n=2 publications
ATTENTION
69
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
-0.2701
± 0.1818
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Offensive specialisation: light infantry.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Durability profile sits within ±0.3σ across all five threat archetypes — no pronounced defensive specialisation.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 23 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Fulgrim BAND 5 z +1.4744
LOADOUT · Malefic lash · Serpentine tail · ➤ Daemonic blades - strike · ➤ Daemonic blades - sweep
OUTPUT INDEX
output_z +1.6885
PER TARGET
Light Infantry +0.9888
MEQ +1.5411
Heavy Infantry +1.8277
Light Vehicle +1.7292
Heavy Vehicle +2.1398
DURABILITY INDEX
durability_z +1.2129
PER THREAT
Small Arms +1.1967
MEQ-Killer +1.3083
Armour Cracker +1.2201
Anti-Tank +0.2121
Knight-Killer -0.2374
configuration_id: 1e0a-cf2b-6602-2a34
Maulerfiend BAND 4 z +1.3953
LOADOUT · Maulerfiend fists · Magma cutter
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +1.4626
PER TARGET
Light Infantry +0.1202
MEQ +0.734
Heavy Infantry +1.7416
Light Vehicle +2.3781
Heavy Vehicle +2.6919
DURABILITY INDEX
durability_z +1.313
PER THREAT
Small Arms +1.154
MEQ-Killer +2.0371
Armour Cracker +1.3438
Anti-Tank +1.418
Knight-Killer +1.1423
configuration_id: 656c-8b78-8e59-0591
Defiler BAND 5 z +1.3844
LOADOUT · Shearing claws - strike · Shearing claws - sweep · ➤ Heavy missile launcher - frag · ➤ Heavy missile launcher - krak · Heavy baleflamer · Hades battle cannon · Excruciator cannon
chosen from 4 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +1.8537
PER TARGET
Light Infantry +1.4075
MEQ +1.306
Heavy Infantry +1.6804
Light Vehicle +2.323
Heavy Vehicle +2.122
DURABILITY INDEX
durability_z +0.8108
PER THREAT
Small Arms +0.6758
MEQ-Killer +1.3557
Armour Cracker +1.8201
Anti-Tank +0.6868
Knight-Killer +0.3602
configuration_id: b541-3292-a5cc-dbeb
Shalaxi Helbane BAND 5 z +0.9256
LOADOUT · Lash of Slaanesh · ➤ Pavane of Slaanesh - witchfire · ➤ Pavane of Slaanesh - focused witchfire · Snapping claws · Soulpiercer
OUTPUT INDEX
output_z +1.3178
PER TARGET
Light Infantry +0.4515
MEQ +0.8858
Heavy Infantry +1.261
Light Vehicle +1.7712
Heavy Vehicle +2.346
DURABILITY INDEX
durability_z +0.4462
PER THREAT
Small Arms +0.3654
MEQ-Killer +0.9135
Armour Cracker +0.3274
Anti-Tank +0.2121
Knight-Killer -0.1471
configuration_id: 20df-143c-fc59-77e0
Keeper of Secrets BAND 5 z +0.8724
LOADOUT · ➤ Phantasmagoria - witchfire · ➤ Phantasmagoria - focused witchfire · Snapping claws · Witstealer sword · Living whip
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +1.6112
PER TARGET
Light Infantry +1.9455
MEQ +1.4775
Heavy Infantry +1.8822
Light Vehicle +0.9578
Heavy Vehicle +1.1464
DURABILITY INDEX
durability_z -0.0305
PER THREAT
Small Arms -0.1368
MEQ-Killer +0.4497
Armour Cracker +0.4389
Anti-Tank +0.3447
Knight-Killer +0.4759
configuration_id: 7b2b-4508-263d-f20f
Chaos Land Raider BAND 5 z +0.8454
LOADOUT · Armoured tracks · Soulshatter lascannon
OUTPUT INDEX
output_z -0.477
PER TARGET
Light Infantry -0.6276
MEQ -0.6329
Heavy Infantry -0.486
Light Vehicle -0.244
Heavy Vehicle -0.0256
DURABILITY INDEX
durability_z +2.4617
PER THREAT
Small Arms +2.4057
MEQ-Killer +2.6003
Armour Cracker +2.6812
Anti-Tank +1.3676
Knight-Killer +0.9484
configuration_id: f10c-5f3e-c09d-0b12
Sorcerer BAND 1 z +0.8375
LOADOUT · Agonising Energies - witchfire · Agonising Energies - focused witchfire · Force weapon
OUTPUT INDEX
output_z +1.9222
PER TARGET
Light Infantry +2.0926
MEQ +2.4385
Heavy Infantry +1.831
Light Vehicle +1.0114
Heavy Vehicle +1.2406
DURABILITY INDEX
durability_z -0.4882
PER THREAT
Small Arms -0.4966
MEQ-Killer -0.5011
Armour Cracker -0.2441
Anti-Tank +0.0146
Knight-Killer +0.412
configuration_id: 2cd1-13f5-d59d-cc7f
Lucius the Eternal BAND 4 z +0.5156
LOADOUT · Blade of the Laer · Lash of Torment
OUTPUT INDEX
output_z +1.0567
PER TARGET
Light Infantry +0.9684
MEQ +1.0457
Heavy Infantry +1.2239
Light Vehicle +0.8688
Heavy Vehicle +0.7933
DURABILITY INDEX
durability_z -0.1458
PER THREAT
Small Arms -0.0779
MEQ-Killer -0.3892
Armour Cracker -0.5476
Anti-Tank -0.4657
Knight-Killer -0.9329
configuration_id: e390-b58b-db9-816
Lord Exultant BAND 2 z +0.4752
LOADOUT · Close combat weapon · Rapture lash · Phoenix power spear
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +1.296
PER TARGET
Light Infantry +2.2064
MEQ +1.2885
Heavy Infantry +1.41
Light Vehicle +0.2442
Heavy Vehicle +0.5363
DURABILITY INDEX
durability_z -0.528
PER THREAT
Small Arms -0.5293
MEQ-Killer -0.5361
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.2939
configuration_id: 7b4c-dfe0-6a0a-304a
Lord Kakophonist BAND 1 z +0.3994
LOADOUT · Power sword
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.0248
PER TARGET
Light Infantry +0.5861
MEQ +0.0507
Heavy Infantry -0.328
Light Vehicle -0.3038
Heavy Vehicle -0.4822
DURABILITY INDEX
durability_z +0.918
PER THREAT
Small Arms +0.9987
MEQ-Killer +0.3777
Armour Cracker +0.4931
Anti-Tank +1.1803
Knight-Killer +0.7564
configuration_id: ee50-955a-0a81-41f1
Chaos Rhino BAND 2 z +0.3336
LOADOUT · Armoured tracks
OUTPUT INDEX
output_z -0.8935
PER TARGET
Light Infantry -0.7043
MEQ -0.9142
Heavy Infantry -0.9092
Light Vehicle -0.8351
Heavy Vehicle -0.8057
DURABILITY INDEX
durability_z +1.8333
PER THREAT
Small Arms +1.924
MEQ-Killer +1.0369
Armour Cracker +1.3876
Anti-Tank +2.595
Knight-Killer +2.4015
configuration_id: 8ae1-aa47-e1d1-1b31
Heldrake BAND 5 z +0.2494
LOADOUT · Heldrake claws · Hades autocannon
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.1863
PER TARGET
Light Infantry -0.1597
MEQ -0.0633
Heavy Infantry -0.0577
Light Vehicle -0.3007
Heavy Vehicle -0.3234
DURABILITY INDEX
durability_z +0.782
PER THREAT
Small Arms +0.6709
MEQ-Killer +1.3488
Armour Cracker +0.721
Anti-Tank +0.6794
Knight-Killer +0.3527
configuration_id: 3750-df25-165d-d003
Daemon Prince of Slaanesh BAND 5 z +0.1322
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.6036
PER THREAT
Small Arms +1.5969
MEQ-Killer +1.736
Armour Cracker +0.6497
Anti-Tank +0.5947
Knight-Killer +0.155
configuration_id: ad59-b823-900d-ee2d
Fiends BAND 3 z -0.0856
LOADOUT · Barbed tail and dissecting claws · Barbed tail and dissecting claws
OUTPUT INDEX
output_z +0.5523
PER TARGET
Light Infantry +0.557
MEQ +1.1223
Heavy Infantry +0.3178
Light Vehicle +0.2866
Heavy Vehicle -0.1034
DURABILITY INDEX
durability_z -0.8653
PER THREAT
Small Arms -0.8547
MEQ-Killer -0.8249
Armour Cracker -0.8193
Anti-Tank -0.8952
Knight-Killer -0.628
configuration_id: c2ca-f754-cc05-0743
Noise Marines BAND 4 z -0.106
LOADOUT · Power sword · Screamer pistol · ➤ Blastmaster - varied frequency · ➤ Blastmaster - single frequency
OUTPUT INDEX
output_z +0.5384
PER TARGET
Light Infantry +0.8216
MEQ +0.5129
Heavy Infantry +0.5106
Light Vehicle +0.3644
Heavy Vehicle +0.085
DURABILITY INDEX
durability_z -0.8936
PER THREAT
Small Arms -0.8575
MEQ-Killer -0.9061
Armour Cracker -1.0814
Anti-Tank -1.2106
Knight-Killer -1.2435
configuration_id: 5817-0d6c-973c-68f8
Daemon Prince of Slaanesh with Wings BAND 5 z -0.1452
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.9872
PER THREAT
Small Arms +1.1709
MEQ-Killer +0.1102
Armour Cracker -0.1345
Anti-Tank +0.1876
Knight-Killer -0.2628
configuration_id: e452-08be-33e6-3864
Flawless Blades BAND 3 z -0.3187
LOADOUT · Blissblade
OUTPUT INDEX
output_z -0.0091
PER TARGET
Light Infantry -0.1021
MEQ +0.2358
Heavy Infantry -0.0599
Light Vehicle -0.2016
Heavy Vehicle +0.1015
DURABILITY INDEX
durability_z -0.6971
PER THREAT
Small Arms -0.6667
MEQ-Killer -0.7248
Armour Cracker -0.9119
Anti-Tank -0.8977
Knight-Killer -0.7174
configuration_id: 183e-f3bb-3ce6-7b55
Tormentors BAND 2 z -0.4021
LOADOUT · Boltgun · ➤ Plasma gun - standard · ➤ Plasma gun - supercharge · Meltagun
OUTPUT INDEX
output_z -0.035
PER TARGET
Light Infantry -0.1437
MEQ -0.0081
Heavy Infantry -0.0661
Light Vehicle +0.1425
Heavy Vehicle -0.1278
DURABILITY INDEX
durability_z -0.8507
PER THREAT
Small Arms -0.8352
MEQ-Killer -0.863
Armour Cracker -0.8155
Anti-Tank -0.7198
Knight-Killer -0.4181
configuration_id: 4494-dd7d-69f7-306c
Chaos Spawn BAND 1 z -0.4728
LOADOUT · Hideous Mutations
OUTPUT INDEX
output_z -0.3849
PER TARGET
Light Infantry -0.3085
MEQ -0.1438
Heavy Infantry -0.5062
Light Vehicle -0.4105
Heavy Vehicle -0.5863
DURABILITY INDEX
durability_z -0.5802
PER THREAT
Small Arms -0.5713
MEQ-Killer -0.581
Armour Cracker -0.5909
Anti-Tank -0.5343
Knight-Killer +0.0082
configuration_id: 896c-5816-3abd-5199
Seekers BAND 2 z -0.66
LOADOUT · Lashing tongues · Slashing claws · Lashing tongues · Slashing claws
OUTPUT INDEX
output_z -0.4094
PER TARGET
Light Infantry +0.2833
MEQ -0.4769
Heavy Infantry -0.6068
Light Vehicle -0.701
Heavy Vehicle -0.6456
DURABILITY INDEX
durability_z -0.9662
PER THREAT
Small Arms -0.9545
MEQ-Killer -0.9555
Armour Cracker -0.8891
Anti-Tank -0.8557
Knight-Killer -0.2939
configuration_id: c9df-2c38-25e5-ffc7
Chaos Terminators BAND 4 z -0.7117
LOADOUT · Reaper autocannon
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.8116
PER TARGET
Light Infantry -0.6228
MEQ -0.8456
Heavy Infantry -0.767
Light Vehicle -0.797
Heavy Vehicle -0.7398
DURABILITY INDEX
durability_z -0.5896
PER THREAT
Small Arms -0.5327
MEQ-Killer -0.7132
Armour Cracker -0.9873
Anti-Tank -1.0366
Knight-Killer -1.0091
configuration_id: 5926-4deb-a85d-c73a
Infractors BAND 2 z -0.8037
LOADOUT · Duelling sabre
OUTPUT INDEX
output_z -0.7653
PER TARGET
Light Infantry -0.4611
MEQ -0.7858
Heavy Infantry -0.8008
Light Vehicle -0.8147
Heavy Vehicle -0.7595
DURABILITY INDEX
durability_z -0.8507
PER THREAT
Small Arms -0.8352
MEQ-Killer -0.863
Armour Cracker -0.8155
Anti-Tank -0.7198
Knight-Killer -0.4181
configuration_id: e456-0afc-9b42-226c
Daemonettes BAND 3 z -0.8046
LOADOUT · Slashing claws · Slashing claws
OUTPUT INDEX
output_z -0.6376
PER TARGET
Light Infantry -0.2093
MEQ -0.6714
Heavy Infantry -0.7193
Light Vehicle -0.7727
Heavy Vehicle -0.7114
DURABILITY INDEX
durability_z -1.0087
PER THREAT
Small Arms -0.9981
MEQ-Killer -0.9672
Armour Cracker -0.9524
Anti-Tank -0.9722
Knight-Killer -0.5292
configuration_id: 06f6-b870-4e43-4ed9

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY