VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Blood Angels

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
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HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 16 units
PERFORMANCE
47.6%
weighted across 3 src · 2361 games
PRACTICE
3 (≈ B)
recency-weighted mean · n=2 publications
ATTENTION
69
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
-0.1944
± 0.1966
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Output profile sits within ±0.3σ across all five target archetypes — no pronounced offensive specialisation.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Durability profile sits within ±0.3σ across all five threat archetypes — no pronounced defensive specialisation.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 16 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Death Company Dreadnought BAND 4 z +1.2579
LOADOUT · Blood Fists
chosen from 4 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.2075
PER TARGET
Light Infantry -0.3432
MEQ -0.0882
Heavy Infantry +0.7596
Light Vehicle +0.369
Heavy Vehicle +0.7728
DURABILITY INDEX
durability_z +2.5417
PER THREAT
Small Arms +2.5128
MEQ-Killer +2.7147
Armour Cracker +1.3876
Anti-Tank +1.4699
Knight-Killer +1.0538
configuration_id: 3b6e-cc3e-c2a4-0cbd
Chief Librarian Mephiston BAND 4 z +0.8227
LOADOUT · ➤ Fury of the Ancients - Witchfire · ➤ Fury of the Ancients - Focused Witchfire · Vitarus
OUTPUT INDEX
output_z +1.4247
PER TARGET
Light Infantry +1.0221
MEQ +1.977
Heavy Infantry +1.215
Light Vehicle +1.3593
Heavy Vehicle +0.7274
DURABILITY INDEX
durability_z +0.0869
PER THREAT
Small Arms +0.1576
MEQ-Killer -0.2215
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.563
configuration_id: ab35-2c36-9389-d1d5
Commander Dante BAND 4 z +0.7014
LOADOUT · Perdition · The Axe Mortalis
OUTPUT INDEX
output_z +1.4959
PER TARGET
Light Infantry +0.7408
MEQ +2.0442
Heavy Infantry +1.4752
Light Vehicle +1.493
Heavy Vehicle +1.1082
DURABILITY INDEX
durability_z -0.2697
PER THREAT
Small Arms -0.2349
MEQ-Killer -0.4312
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.563
configuration_id: 7323-ebf-9afe-7e7a
Astorath BAND 2 z +0.4351
LOADOUT · The Executioner's Axe
OUTPUT INDEX
output_z +0.8943
PER TARGET
Light Infantry +0.6347
MEQ +1.2266
Heavy Infantry +1.2076
Light Vehicle +0.344
Heavy Vehicle +0.8479
DURABILITY INDEX
durability_z -0.1261
PER THREAT
Small Arms -0.0964
MEQ-Killer -0.3201
Armour Cracker -0.1191
Anti-Tank +0.2121
Knight-Killer -0.02
configuration_id: f943-72c8-581c-e6f2
Baal Predator BAND 4 z +0.2725
LOADOUT · Heavy Bolter · Twin Assault Cannon
chosen from 4 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.4876
PER TARGET
Light Infantry -0.1406
MEQ -0.438
Heavy Infantry -0.6473
Light Vehicle -0.5727
Heavy Vehicle -0.6396
DURABILITY INDEX
durability_z +1.2015
PER THREAT
Small Arms +1.0526
MEQ-Killer +1.8926
Armour Cracker +1.213
Anti-Tank +1.2626
Knight-Killer +0.9766
configuration_id: 640-9969-d5b9-875c
The Sanguinor BAND 4 z +0.2164
LOADOUT · Encarmine Broadsword
OUTPUT INDEX
output_z +0.5634
PER TARGET
Light Infantry +0.4168
MEQ +0.9334
Heavy Infantry +0.4443
Light Vehicle +0.1825
Heavy Vehicle +0.6272
DURABILITY INDEX
durability_z -0.2077
PER THREAT
Small Arms -0.1745
MEQ-Killer -0.3828
Armour Cracker -0.2324
Anti-Tank +0.0328
Knight-Killer -0.4209
configuration_id: 29f1-bb28-6424-6d14
Sanguinary Guard BAND 4 z +0.0189
LOADOUT · Encarmine Blade · Encarmine Spear · Angelus Boltgun
OUTPUT INDEX
output_z +0.593
PER TARGET
Light Infantry +0.6406
MEQ +0.868
Heavy Infantry +0.5354
Light Vehicle +0.1351
Heavy Vehicle +0.5119
DURABILITY INDEX
durability_z -0.6828
PER THREAT
Small Arms -0.6431
MEQ-Killer -0.7584
Armour Cracker -0.9119
Anti-Tank -0.8977
Knight-Killer -0.7851
configuration_id: 25e4-ead-faac-2531
Death Company Captain BAND 1 z -0.0678
LOADOUT · Master-crafted Chainsword · Heavy Bolt Pistol
OUTPUT INDEX
output_z +0.2445
PER TARGET
Light Infantry +0.7696
MEQ +0.5017
Heavy Infantry +0.1183
Light Vehicle -0.3419
Heavy Vehicle -0.2206
DURABILITY INDEX
durability_z -0.4496
PER THREAT
Small Arms -0.4592
MEQ-Killer -0.4612
Armour Cracker -0.1573
Anti-Tank +0.1518
Knight-Killer +0.0082
configuration_id: 4743-6dc9-fda7-0a8c
Death Company Marines with Bolt Rifles BAND 2 z -0.1526
LOADOUT · ➤ Astartes Grenade Launcher - Frag · ➤ Astartes Grenade Launcher - Krak · Close Combat Weapon · Power Fist · Bolt Rifle
OUTPUT INDEX
output_z +0.4185
PER TARGET
Light Infantry +0.7481
MEQ +0.5255
Heavy Infantry +0.3993
Light Vehicle +0.092
Heavy Vehicle -0.0559
DURABILITY INDEX
durability_z -0.8507
PER THREAT
Small Arms -0.8352
MEQ-Killer -0.863
Armour Cracker -0.8155
Anti-Tank -0.7198
Knight-Killer -0.4181
configuration_id: 4aab-3ca5-0435-ed5e
Blood Angels Captain BAND 2 z -0.1937
LOADOUT · Master-crafted Chainsword · Heavy Bolt Pistol
OUTPUT INDEX
output_z +0.0798
PER TARGET
Light Infantry +0.5403
MEQ +0.3065
Heavy Infantry -0.0211
Light Vehicle -0.4136
Heavy Vehicle -0.3023
DURABILITY INDEX
durability_z -0.528
PER THREAT
Small Arms -0.5293
MEQ-Killer -0.5361
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.2939
configuration_id: 829b-da42-2d62-6daf
Lemartes BAND 3 z -0.1985
LOADOUT · The Blood Crozius · Absolvor Bolt Pistol
OUTPUT INDEX
output_z +0.2311
PER TARGET
Light Infantry +0.2992
MEQ +0.43
Heavy Infantry +0.2785
Light Vehicle -0.0945
Heavy Vehicle +0.1015
DURABILITY INDEX
durability_z -0.7236
PER THREAT
Small Arms -0.7059
MEQ-Killer -0.7248
Armour Cracker -0.7298
Anti-Tank -0.7538
Knight-Killer -0.7174
configuration_id: cbc2-18c9-45b6-6327
Death Company Intercessors BAND 2 z -0.7174
LOADOUT · ➤ Astartes Grenade Launcher - Frag · ➤ Astartes Grenade Launcher - Krak
OUTPUT INDEX
output_z -0.6329
PER TARGET
Light Infantry -0.5347
MEQ -0.6109
Heavy Infantry -0.6085
Light Vehicle -0.5727
Heavy Vehicle -0.6462
DURABILITY INDEX
durability_z -0.8206
PER THREAT
Small Arms -0.8106
MEQ-Killer -0.8367
Armour Cracker -0.7298
Anti-Tank -0.5616
Knight-Killer -0.1527
configuration_id: bb83-db85-6ce1-9a61
Death Company Captain with Jump Pack BAND 2 z -0.7508
LOADOUT · Heavy Bolt Pistol
OUTPUT INDEX
output_z -0.9629
PER TARGET
Light Infantry -0.8517
MEQ -0.9628
Heavy Infantry -0.9278
Light Vehicle -0.8794
Heavy Vehicle -0.8333
DURABILITY INDEX
durability_z -0.4914
PER THREAT
Small Arms -0.4966
MEQ-Killer -0.5011
Armour Cracker -0.2441
Anti-Tank +0.0146
Knight-Killer -0.1527
configuration_id: 2574-a949-ae3f-58c2
Sanguinary Priest BAND 2 z -0.8621
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6059
PER THREAT
Small Arms -0.6012
MEQ-Killer -0.6129
Armour Cracker -0.4869
Anti-Tank -0.3694
Knight-Killer -0.1527
configuration_id: f80-be5-d17c-db23
Death Company Marines BAND 2 z -0.93
LOADOUT · Heavy Bolt Pistol
OUTPUT INDEX
output_z -0.9949
PER TARGET
Light Infantry -0.9145
MEQ -0.9915
Heavy Infantry -0.948
Light Vehicle -0.8902
Heavy Vehicle -0.8452
DURABILITY INDEX
durability_z -0.8507
PER THREAT
Small Arms -0.8352
MEQ-Killer -0.863
Armour Cracker -0.8155
Anti-Tank -0.7198
Knight-Killer -0.4181
configuration_id: 3825-ac3a-75ec-fa0d
Death Company Marines with Jump Packs BAND 4 z -1.0019
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9166
PER THREAT
Small Arms -0.8891
MEQ-Killer -0.9205
Armour Cracker -1.003
Anti-Tank -1.0657
Knight-Killer -0.9997
configuration_id: 65f6-18df-f6df-7e39

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY