VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Black Templars

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
← All dossiers   ·   Strength Index
HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 18 units
PERFORMANCE
47.8%
weighted across 3 src · 1096 games
PRACTICE
2.463 (≈ B-)
recency-weighted mean · n=2 publications
ATTENTION
68.5
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
+0.4585
± 0.1408
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Offensive specialisation: meq, light infantry.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Durability profile sits within ±0.3σ across all five threat archetypes — no pronounced defensive specialisation.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 18 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
High Marshal Helbrecht BAND 4 z +1.4202
LOADOUT · ➤ Sword of the High Marshals - Sweep · ➤ Sword of the High Marshals - Strike · Ferocity
OUTPUT INDEX
output_z +2.8029
PER TARGET
Light Infantry +2.8152
MEQ +2.9084
Heavy Infantry +2.6899
Light Vehicle +2.162
Heavy Vehicle +2.2775
DURABILITY INDEX
durability_z -0.2697
PER THREAT
Small Arms -0.2349
MEQ-Killer -0.4312
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.563
configuration_id: da8a-de9f-1fe7-2513
Emperor's Champion BAND 3 z +1.4108
LOADOUT · ➤ Black Sword - Strike · ➤ Black Sword - Sweep
OUTPUT INDEX
output_z +2.7848
PER TARGET
Light Infantry +2.7885
MEQ +2.6652
Heavy Infantry +2.9845
Light Vehicle +2.2067
Heavy Vehicle +2.2367
DURABILITY INDEX
durability_z -0.2687
PER THREAT
Small Arms -0.2349
MEQ-Killer -0.4312
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.3786
configuration_id: ca2f-f408-c1bd-b87f
Impulsor BAND 2 z +0.5213
LOADOUT · Ironhail Skytalon Array
OUTPUT INDEX
output_z -0.6362
PER TARGET
Light Infantry -0.0983
MEQ -0.6941
Heavy Infantry -0.8008
Light Vehicle -0.7808
Heavy Vehicle -0.7595
DURABILITY INDEX
durability_z +1.936
PER THREAT
Small Arms +2.0279
MEQ-Killer +1.1109
Armour Cracker +1.488
Anti-Tank +2.7539
Knight-Killer +2.5709
configuration_id: fa27-4bc1-72c9-894f
Land Raider Crusader BAND 5 z +0.5183
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +2.4617
PER THREAT
Small Arms +2.4057
MEQ-Killer +2.6003
Armour Cracker +2.6812
Anti-Tank +1.3676
Knight-Killer +0.9484
configuration_id: 8525-2de1-14fd-c1f5
Marshal BAND 2 z +0.4281
LOADOUT · Master-crafted Power Weapon · ➤ Plasma Pistol - Standard · ➤ Plasma Pistol - Supercharge
OUTPUT INDEX
output_z +1.2104
PER TARGET
Light Infantry +1.2226
MEQ +1.8756
Heavy Infantry +0.9547
Light Vehicle +0.7571
Heavy Vehicle +0.3459
DURABILITY INDEX
durability_z -0.528
PER THREAT
Small Arms -0.5293
MEQ-Killer -0.5361
Armour Cracker -0.32
Anti-Tank -0.1055
Knight-Killer -0.2939
configuration_id: 68dd-5f49-4f17-cd84
Sword Brethren Squad BAND 3 z +0.2705
LOADOUT · Thunder Hammer · Master-crafted Power Weapon · Astartes Chainsword · Twin Lightning Claws
OUTPUT INDEX
output_z +1.1627
PER TARGET
Light Infantry +1.871
MEQ +1.4544
Heavy Infantry +0.8322
Light Vehicle +0.4746
Heavy Vehicle +0.1977
DURABILITY INDEX
durability_z -0.82
PER THREAT
Small Arms -0.7956
MEQ-Killer -0.8207
Armour Cracker -0.938
Anti-Tank -0.9456
Knight-Killer -0.7983
configuration_id: 206c-6b4d-4aaa-7e79
Gladiator Lancer BAND 4 z +0.2654
LOADOUT · Lancer Laser Destroyer
OUTPUT INDEX
output_z -0.2252
PER TARGET
Light Infantry -0.825
MEQ -0.5741
Heavy Infantry -0.4112
Light Vehicle +0.4762
Heavy Vehicle +0.7116
DURABILITY INDEX
durability_z +0.865
PER THREAT
Small Arms +0.7464
MEQ-Killer +1.4564
Armour Cracker +0.8184
Anti-Tank +0.7946
Knight-Killer +0.4759
configuration_id: 7dec-dc3d-c40a-8ce
Repulsor Executioner BAND 5 z +0.2228
LOADOUT · Repulsor Executioner Defensive Array · Heavy Laser Destroyer
OUTPUT INDEX
output_z -0.1743
PER TARGET
Light Infantry -0.4643
MEQ -0.564
Heavy Infantry -0.5096
Light Vehicle +0.512
Heavy Vehicle +0.4237
DURABILITY INDEX
durability_z +0.7081
PER THREAT
Small Arms +0.5836
MEQ-Killer +1.2243
Armour Cracker +1.6418
Anti-Tank +0.5457
Knight-Killer +0.2096
configuration_id: a344-192f-aae2-16e5
Repulsor BAND 5 z +0.1989
LOADOUT · Las-talon
OUTPUT INDEX
output_z -0.664
PER TARGET
Light Infantry -0.8517
MEQ -0.7001
Heavy Infantry -0.5804
Light Vehicle -0.3604
Heavy Vehicle -0.4947
DURABILITY INDEX
durability_z +1.2535
PER THREAT
Small Arms +1.0735
MEQ-Killer +1.9224
Armour Cracker +2.5891
Anti-Tank +1.2948
Knight-Killer +1.0105
configuration_id: c3e8-3cde-8b39-4b19
Crusade Ancient BAND 1 z +0.1792
LOADOUT · Master-crafted Power Weapon
OUTPUT INDEX
output_z +0.6814
PER TARGET
Light Infantry +0.6864
MEQ +1.2959
Heavy Infantry +0.4224
Light Vehicle +0.3821
Heavy Vehicle -0.0421
DURABILITY INDEX
durability_z -0.4347
PER THREAT
Small Arms -0.449
MEQ-Killer -0.4502
Armour Cracker -0.1338
Anti-Tank +0.189
Knight-Killer +0.6689
configuration_id: dca2-b12f-d1a9-5822
Sternguard Veteran Squad BAND 2 z +0.1734
LOADOUT · Astartes Chainsword · Power Weapon · Power Fist
OUTPUT INDEX
output_z +1.0114
PER TARGET
Light Infantry +1.6549
MEQ +1.1808
Heavy Infantry +0.84
Light Vehicle +0.3775
Heavy Vehicle +0.2023
DURABILITY INDEX
durability_z -0.8507
PER THREAT
Small Arms -0.8352
MEQ-Killer -0.863
Armour Cracker -0.8155
Anti-Tank -0.7198
Knight-Killer -0.4181
configuration_id: a499-86fa-4d0c-b06d
Gladiator Valiant BAND 4 z +0.1622
LOADOUT · Twin Las-talon
OUTPUT INDEX
output_z -0.5186
PER TARGET
Light Infantry -0.8087
MEQ -0.628
Heavy Infantry -0.4972
Light Vehicle -0.0591
Heavy Vehicle -0.2885
DURABILITY INDEX
durability_z +0.9944
PER THREAT
Small Arms +0.8642
MEQ-Killer +1.6241
Armour Cracker +0.9702
Anti-Tank +0.9749
Knight-Killer +0.6689
configuration_id: 5704-ffe4-4a53-8789
Gladiator Reaper BAND 4 z +0.1511
LOADOUT · Tempest Bolter · Twin Heavy Onslaught Gatling Cannon
OUTPUT INDEX
output_z -0.433
PER TARGET
Light Infantry +0.2191
MEQ -0.5255
Heavy Infantry -0.6586
Light Vehicle -0.6478
Heavy Vehicle -0.6304
DURABILITY INDEX
durability_z +0.865
PER THREAT
Small Arms +0.7464
MEQ-Killer +1.4564
Armour Cracker +0.8184
Anti-Tank +0.7946
Knight-Killer +0.4759
configuration_id: bfb6-4320-74cf-bbda
Castellan BAND 1 z +0.062
LOADOUT · Master-crafted Power Weapon
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.581
PER TARGET
Light Infantry +0.5861
MEQ +1.1612
Heavy Infantry +0.3414
Light Vehicle +0.3081
Heavy Vehicle -0.0902
DURABILITY INDEX
durability_z -0.5722
PER THREAT
Small Arms -0.5713
MEQ-Killer -0.581
Armour Cracker -0.4176
Anti-Tank -0.2598
Knight-Killer +0.0082
configuration_id: f151-e676-d3b8-200c
Chaplain Grimaldus BAND 3 z +0.0154
LOADOUT · Artificer Crozius · ➤ Plasma Pistol - Supercharge · ➤ Plasma Pistol - Standard · Close Combat Weapon
OUTPUT INDEX
output_z +0.6462
PER TARGET
Light Infantry +0.7387
MEQ +0.8571
Heavy Infantry +0.7136
Light Vehicle +0.181
Heavy Vehicle +0.4375
DURABILITY INDEX
durability_z -0.7557
PER THREAT
Small Arms -0.7345
MEQ-Killer -0.7553
Armour Cracker -0.796
Anti-Tank -0.8585
Knight-Killer -0.8717
configuration_id: 8165-e372-4fd6-3274
Execrator BAND 1 z -0.2789
LOADOUT · Master-crafted Power Weapon
OUTPUT INDEX
output_z -0.1077
PER TARGET
Light Infantry -0.1021
MEQ +0.2358
Heavy Infantry -0.2162
Light Vehicle -0.2016
Heavy Vehicle -0.417
DURABILITY INDEX
durability_z -0.4882
PER THREAT
Small Arms -0.4966
MEQ-Killer -0.5011
Armour Cracker -0.2441
Anti-Tank +0.0146
Knight-Killer +0.412
configuration_id: ea3d-f2b8-cce7-0762
Terminator Squad BAND 4 z -0.6823
LOADOUT · Power Fist
OUTPUT INDEX
output_z -0.6899
PER TARGET
Light Infantry -0.7355
MEQ -0.6158
Heavy Infantry -0.5686
Light Vehicle -0.6216
Heavy Vehicle -0.6232
DURABILITY INDEX
durability_z -0.673
PER THREAT
Small Arms -0.6162
MEQ-Killer -0.7727
Armour Cracker -1.068
Anti-Tank -1.1858
Knight-Killer -1.2501
configuration_id: 80ad-6e62-65e3-e667
Crusader Squad BAND 4 z -0.7702
LOADOUT · Master-crafted Power Weapon · Neophyte Firearm
OUTPUT INDEX
output_z -0.6242
PER TARGET
Light Infantry -0.5433
MEQ -0.4898
Heavy Infantry -0.6569
Light Vehicle -0.6109
Heavy Vehicle -0.6752
DURABILITY INDEX
durability_z -0.9486
PER THREAT
Small Arms -0.9153
MEQ-Killer -0.9485
Armour Cracker -1.094
Anti-Tank -1.2337
Knight-Killer -1.282
configuration_id: 8bbe-e7fc-44b7-ed94

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY