VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Adeptus Titanicus

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
← All dossiers   ·   Strength Index
HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 4 units
PERFORMANCE
awaiting ingest
PLACEHOLDER
PRACTICE
awaiting ingest
PLACEHOLDER
ATTENTION
4.5
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
-0.8508
± 0.1416
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Output profile sits within ±0.3σ across all five target archetypes — no pronounced offensive specialisation.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Defensive specialisation: meq-killer, small arms.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 4 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Warhound Titan BAND 5 z -0.0054
LOADOUT · Warhound feet · ➤ Warhound plasma blastgun - supercharge
chosen from 5 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.5765
PER TARGET
Light Infantry -0.8028
MEQ -0.6595
Heavy Infantry -0.5652
Light Vehicle -0.1731
Heavy Vehicle -0.3774
DURABILITY INDEX
durability_z +0.6925
PER THREAT
Small Arms +0.6929
MEQ-Killer +0.77
Armour Cracker +0.6115
Anti-Tank -0.2693
Knight-Killer -0.7315
configuration_id: 8eb5-a990-6eb0-9b41
Warbringer Nemesis Titan BAND 5 z -0.0771
LOADOUT · Anvillus defence battery · Ardex-defensor mauler · Nemesis feet · Nemesis volcano cannon · Reaver laser blaster
chosen from 8 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.4899
PER TARGET
Light Infantry -0.842
MEQ -0.7333
Heavy Infantry -0.5872
Light Vehicle -0.0568
Heavy Vehicle +0.2781
DURABILITY INDEX
durability_z +0.4275
PER THREAT
Small Arms +0.4294
MEQ-Killer +0.4884
Armour Cracker +0.293
Anti-Tank -0.0592
Knight-Killer -0.9903
configuration_id: 8e6f-4e09-12d5-fafd
Warlord Titan BAND 5 z -0.1707
LOADOUT · Ardex-defensor lascannon · Ardex-defensor mauler · Warlord feet · ➤ Sunfury plasma annihilator - supercharge · Laser blaster
chosen from 16 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.5853
PER TARGET
Light Infantry -0.8979
MEQ -0.7949
Heavy Infantry -0.6372
Light Vehicle -0.1562
Heavy Vehicle +0.0488
DURABILITY INDEX
durability_z +0.3359
PER THREAT
Small Arms +0.3259
MEQ-Killer +0.3777
Armour Cracker +0.168
Anti-Tank +0.6661
Knight-Killer -0.6515
configuration_id: eafa-cd47-1c2f-61ee
Reaver Titan BAND 5 z -0.2459
LOADOUT · Reaver feet · Reaver apocalypse launcher · ➤ Reaver power fist - sweep
chosen from 6 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.657
PER TARGET
Light Infantry -0.8576
MEQ -0.7826
Heavy Infantry -0.5978
Light Vehicle -0.3997
Heavy Vehicle -0.189
DURABILITY INDEX
durability_z +0.2566
PER THREAT
Small Arms +0.2647
MEQ-Killer +0.3124
Armour Cracker +0.0939
Anti-Tank -0.2693
Knight-Killer -1.1512
configuration_id: b7e8-f3ae-be53-9ba5

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY