VITAL SIGNS — Theory: BSData BSData v10.6.0, matched-play filtered. Performance: weighted aggregator-source comparison. Practice: recency-weighted top-player tier lists. Attention: combined Search and YouTube engagement.
DOSSIERS · FACTION

Adeptus Mechanicus

10TH EDITION · BSData v10.6.0 · CAPTURED 2026-05-18
BROADLY CAPABLE AUTOMATED
← All dossiers   ·   Strength Index
HOW TO READ THIS PAGE

WHAT DO THE Z-SCORES MEAN?

Every “Theory Z” number on this page is a comparison to all matched-play units across all factions in the current dataset. Zero is the population average. A unit at +1.0 is one standard deviation above average — roughly the top 16% of all units in the game on paper. +2.0 is the top 2–3%; exceptional. The scale works the same way going down: −1.0 is the bottom 16%, −2.0 the bottom 2–3%. These numbers measure what units should do against fixed reference targets — they do not predict tournament outcomes. A faction’s score is the average of its units’ z-scores; small-roster factions have less smoothing.

HOW TO READ THE RADAR CHARTS

Each radar chart has five axes radiating out from the centre. The faction’s average performance against each target type (left chart) or against each threat type (right chart) is plotted as a point on each axis, and the points are connected to form a polygon. The inner pentagon marks the population average (0σ); rings move outward by one standard deviation each. A point past the +1σ ring means the faction performs meaningfully above average against that target or threat. The polygon’s SHAPE shows specialisation — pointy means strong in one direction and weak in others; broad and even means the faction has comparable capability across the board. A polygon that’s far from the centre overall (whether pointy or even) means a strong faction in that dimension; a polygon clustered near the centre means roughly average.

WHAT DO THE PANELS MEASURE?

OFFENSIVE — OUTPUT PER TARGET
Light Infantry
Cheap, lightly-armoured swarms with lots of bodies.
EXAMPLESTermagants, Cultist Mob, Boyz.
BASELINET3 Sv5+ W1, 10-model squad
MEQ (Marine-equivalent)
Standard power-armoured infantry, the bread-and-butter of the game.
EXAMPLESTactical Marines, Intercessors, Warriors.
BASELINET4 Sv3+ W2, 5-model squad
Heavy Infantry (Heavy infantry / elite)
Tough, expensive, durable infantry with invulnerable saves.
EXAMPLESCustodian Guard, Terminators, Possessed.
BASELINET6 Sv2+ Inv4+ W3, 3-model squad
Light Vehicle (Light vehicle / transport)
Mobile transports and lighter walkers.
EXAMPLESRhinos, Wave Serpents, Sentinels.
BASELINET8 Sv3+ W10, single model
Heavy Vehicle (Heavy vehicle / monster)
Tanks, monsters, and knights.
EXAMPLESLand Raiders, Hierodules, Imperial Knights.
BASELINET11 Sv2+ Inv5+ W22, single model
DEFENSIVE — DURABILITY PER THREAT
Small Arms
Standard infantry shooting; bolters, lasguns, autoguns. Lots of average shots that chip through wounds.
EXAMPLESBolter, lasgun, autogun.
BASELINES4 AP0 D1, 2 attacks per attacker
MEQ-Killer
Anti-Marine workhorses; cuts through power armour but does not crack tanks.
EXAMPLESHeavy bolter, plasma weapons, heavy stubber.
BASELINES5 AP1 D2, 2 attacks
Armour Cracker
Anti-light-vehicle weapons; punches through 3+ saves and threatens transports.
EXAMPLESMeltagun at short range, krak missile, autocannon.
BASELINES10 AP3 D3, 1 attack
Anti-Tank
Dedicated tank-hunters.
EXAMPLESLascannon, las-talon, dedicated heavy weapons.
BASELINES14 AP3 D6, 1 attack
Knight-Killer
Top-tier anti-armour; weapons designed to one-shot heavy titans.
EXAMPLESMelta-tier weapons, lance-tier weapons.
BASELINES16 AP4 D6+2, 1 attack

VITAL SIGNS FOUR-SIGNAL FACTION VIEW

THEORY
matched-play view · 32 units
PERFORMANCE
44.2%
weighted across 3 src · 1242 games
PRACTICE
2.231 (≈ C)
recency-weighted mean · n=2 publications
ATTENTION
68
raw combined · src 2/2
COMPOSITE Z (DEFAULT WEIGHTS)
-0.0355
± 0.2001
Adjust the signal weights on the Strength Index.

PER-TARGET / PER-THREAT RADAR FACTION-MEAN Z-SCORES OF MATCHED-PLAY UNITS · -2σ TO +2σ SCALE

OFFENSIVE — OUTPUT PER TARGET
Light InfantryMEQHeavy InfantryLight VehicleHeavy Vehicle-2σ-1σ+1σ+2σ
Output profile sits within ±0.3σ across all five target archetypes — no pronounced offensive specialisation.
DEFENSIVE — DURABILITY PER THREAT
Small ArmsMEQ-KillerArmour CrackerAnti-TankKnight-Killer-2σ-1σ+1σ+2σ
Durability profile sits within ±0.3σ across all five threat archetypes — no pronounced defensive specialisation.

LIST BUILDER

No units selected · select units below to build a list view

Select units in the table below to overlay a list view polygon (cyan) on the radar charts above. Average z-scores recompute live as you toggle selections.

UNIT LAB SORTABLE BY UNIT, POINTS BAND, THEORY Z · 32 MATCHED-PLAY UNITS

UNIT BAND THEORY Z
Thulia Ghuld BAND 5 z +1.3872
LOADOUT · ➤ Rod of the War Forge - strike · ➤ Rod of the War Forge - sweep · ➤ Jericho-class conversion resonator - shockwave · ➤ Jericho-class conversion resonator - titanic impact
OUTPUT INDEX
output_z +1.6764
PER TARGET
Light Infantry +1.6299
MEQ +1.1458
Heavy Infantry +1.6517
Light Vehicle +1.735
Heavy Vehicle +1.7762
DURABILITY INDEX
durability_z +1.0338
PER THREAT
Small Arms +1.223
MEQ-Killer +0.1381
Armour Cracker -0.1032
Anti-Tank +0.2373
Knight-Killer -0.6515
configuration_id: 7135-8430-eb02-ded4
Skorpius Disintegrator BAND 4 z +1.1439
LOADOUT · Cognis heavy stubber · Disruptor missile launcher · Ferrumite cannon
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.09
PER TARGET
Light Infantry -0.4001
MEQ -0.212
Heavy Infantry +0.1812
Light Vehicle +0.5247
Heavy Vehicle +0.6898
DURABILITY INDEX
durability_z +2.4321
PER THREAT
Small Arms +2.4057
MEQ-Killer +2.6003
Armour Cracker +1.3013
Anti-Tank +1.3676
Knight-Killer +0.9484
configuration_id: 3fcc-b6a1-399b-1a29
Onager Dunecrawler BAND 4 z +1.1019
LOADOUT · Cognis heavy stubber · Dunecrawler legs · ➤ Eradication beamer - focused
chosen from 7 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.083
PER TARGET
Light Infantry -0.1705
MEQ +0.0122
Heavy Infantry +0.1666
Light Vehicle +0.3898
Heavy Vehicle +0.029
DURABILITY INDEX
durability_z +2.3472
PER THREAT
Small Arms +2.3228
MEQ-Killer +2.5117
Armour Cracker +1.2345
Anti-Tank +1.2882
Knight-Killer +0.8674
configuration_id: ea05-4db7-9ee6-7a87
Belisarius Cawl BAND 5 z +0.8143
LOADOUT · Arc Scourge · Cawl's Omnissian axe · Mechadendrite hive · Solar atomiser
OUTPUT INDEX
output_z +0.6347
PER TARGET
Light Infantry +0.3856
MEQ +0.5657
Heavy Infantry +0.6028
Light Vehicle +0.7124
Heavy Vehicle +0.7933
DURABILITY INDEX
durability_z +1.0338
PER THREAT
Small Arms +1.223
MEQ-Killer +0.1381
Armour Cracker -0.1032
Anti-Tank +0.2373
Knight-Killer -0.6515
configuration_id: 1f1e-2989-4762-cf88
Tech-Priest Dominus BAND 1 z +0.511
LOADOUT · Omnissian axe · Macrostubber · ➤ Eradication ray - focused
chosen from 6 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.9933
PER TARGET
Light Infantry +1.5036
MEQ +1.1528
Heavy Infantry +0.8929
Light Vehicle +0.2484
Heavy Vehicle +0.5712
DURABILITY INDEX
durability_z -0.0786
PER THREAT
Small Arms -0.0537
MEQ-Killer -0.286
Armour Cracker -0.0574
Anti-Tank +0.3101
Knight-Killer +0.7159
configuration_id: 6424-ed86-9e15-3e14
Skorpius Dunerider BAND 2 z +0.2818
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +1.936
PER THREAT
Small Arms +2.0279
MEQ-Killer +1.1109
Armour Cracker +1.488
Anti-Tank +2.7539
Knight-Killer +2.5709
configuration_id: 2b9c-3982-701d-f8fd
Cybernetica Datasmith BAND 1 z +0.2593
LOADOUT · Power fist
OUTPUT INDEX
output_z +0.2015
PER TARGET
Light Infantry +0.0356
MEQ +0.4209
Heavy Infantry +0.4308
Light Vehicle +0.0635
Heavy Vehicle -0.0375
DURABILITY INDEX
durability_z +0.3299
PER THREAT
Small Arms +0.3259
MEQ-Killer +0.0182
Armour Cracker +0.4931
Anti-Tank +1.695
Knight-Killer +3.3962
configuration_id: d59d-ef1-9ef8-4f44
Tech-Priest Manipulus BAND 1 z +0.1416
LOADOUT · Omnissian staff · Magnarail lance
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.2538
PER TARGET
Light Infantry +0.3259
MEQ +0.3222
Heavy Infantry +0.4606
Light Vehicle -0.0591
Heavy Vehicle +0.1424
DURABILITY INDEX
durability_z +0.0046
PER THREAT
Small Arms +0.0268
MEQ-Killer -0.2215
Armour Cracker +0.0595
Anti-Tank +0.4946
Knight-Killer +0.9766
configuration_id: 2d9b-610a-dc4d-15ae
Kastelan Robots BAND 5 z +0.1106
LOADOUT · Twin Kastelan fist · Heavy phosphor blaster
chosen from 10 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.3298
PER TARGET
Light Infantry -0.5437
MEQ -0.4338
Heavy Infantry -0.0599
Light Vehicle -0.2375
Heavy Vehicle -0.0204
DURABILITY INDEX
durability_z +0.649
PER THREAT
Small Arms +0.8118
MEQ-Killer -0.0816
Armour Cracker -0.3516
Anti-Tank -0.1555
Knight-Killer -0.6148
configuration_id: bd6c-8683-8bc4-962d
Servitor Battleclade BAND 1 z -0.0396
LOADOUT · Mechanicus pistol · Dataspikes · Heavy arc rifle · Heavy bolter · Incendine igniter · Meltagun · Phosphor blaster
OUTPUT INDEX
output_z +0.6208
PER TARGET
Light Infantry +0.7408
MEQ +0.6731
Heavy Infantry +0.4606
Light Vehicle +0.6187
Heavy Vehicle +0.1476
DURABILITY INDEX
durability_z -0.8468
PER THREAT
Small Arms -0.8455
MEQ-Killer -0.8506
Armour Cracker -0.6994
Anti-Tank -0.5056
Knight-Killer +0.412
configuration_id: a523-606f-b05c-851e
Sydonian Dragoons with radium jezzails BAND 1 z -0.0848
LOADOUT · Phosphor serpenta · Radium jezzail
OUTPUT INDEX
output_z -0.6626
PER TARGET
Light Infantry -0.6804
MEQ -0.5654
Heavy Infantry -0.6276
Light Vehicle -0.565
Heavy Vehicle -0.6581
DURABILITY INDEX
durability_z +0.6214
PER THREAT
Small Arms +0.4788
MEQ-Killer +1.075
Armour Cracker +1.4394
Anti-Tank +1.7604
Knight-Killer +1.5083
configuration_id: d99a-6563-8c08-23c
Serberys Raiders BAND 1 z -0.1468
LOADOUT · Galvanic carbine · Cavalry sabre & clawed limbs · Cavalry sabre & clawed limbs · Galvanic carbine · Cavalry sabre & clawed limbs · Galvanic carbine
OUTPUT INDEX
output_z +0.4259
PER TARGET
Light Infantry +2.0177
MEQ +0.2519
Heavy Infantry -0.138
Light Vehicle -0.4336
Heavy Vehicle -0.3708
DURABILITY INDEX
durability_z -0.8468
PER THREAT
Small Arms -0.8455
MEQ-Killer -0.8506
Armour Cracker -0.6994
Anti-Tank -0.5056
Knight-Killer +0.412
configuration_id: 5797-adb8-930-e832
Technoarcheologist BAND 1 z -0.1917
LOADOUT · Servo-arc claw
OUTPUT INDEX
output_z +0.0423
PER TARGET
Light Infantry -0.1021
MEQ +0.2358
Heavy Infantry +0.2521
Light Vehicle -0.0591
Heavy Vehicle -0.1422
DURABILITY INDEX
durability_z -0.4778
PER THREAT
Small Arms -0.4966
MEQ-Killer -0.5011
Armour Cracker -0.2441
Anti-Tank +0.3346
Knight-Killer +1.3531
configuration_id: fa82-61cc-aa85-e94c
Skitarii Rangers BAND 2 z -0.2319
LOADOUT · Alpha combat weapon · Galvanic rifle · Transuranic arquebus · Arc rifle · ➤ Plasma caliver - supercharge · ➤ Plasma caliver - standard · Galvanic rifle · Galvanic rifle · Galvanic rifle
OUTPUT INDEX
output_z +0.3787
PER TARGET
Light Infantry +0.8785
MEQ +0.4604
Heavy Infantry +0.2521
Light Vehicle -0.0464
Heavy Vehicle -0.0559
DURABILITY INDEX
durability_z -0.9783
PER THREAT
Small Arms -0.9738
MEQ-Killer -0.9123
Armour Cracker -0.9225
Anti-Tank -0.9173
Knight-Killer -0.4181
configuration_id: de59-f65c-181a-8509
Serberys Sulphurhounds BAND 1 z -0.2522
LOADOUT · Cavalry arc maul · Clawed limbs · Clawed limbs · Phosphor pistol · Phosphor blast carbine · Phosphor pistol · Clawed limbs
OUTPUT INDEX
output_z +0.2172
PER TARGET
Light Infantry +1.6847
MEQ +0.0353
Heavy Infantry -0.3938
Light Vehicle -0.4482
Heavy Vehicle -0.4914
DURABILITY INDEX
durability_z -0.8259
PER THREAT
Small Arms -0.8296
MEQ-Killer -0.8316
Armour Cracker -0.6304
Anti-Tank -0.3782
Knight-Killer +0.6689
configuration_id: e775-4fe1-832b-95ca
Archaeopter Stratoraptor BAND 5 z -0.2742
LOADOUT · Cognis heavy stubber · Heavy phosphor blaster · Twin cognis lascannon
OUTPUT INDEX
output_z -0.6473
PER TARGET
Light Infantry -0.6672
MEQ -0.6924
Heavy Infantry -0.6299
Light Vehicle -0.5334
Heavy Vehicle -0.3847
DURABILITY INDEX
durability_z +0.1817
PER THREAT
Small Arms +0.2531
MEQ-Killer -0.1534
Armour Cracker -0.2276
Anti-Tank +0.0405
Knight-Killer -0.3306
configuration_id: d54e-1007-26b5-6a79
Tech-Priest Enginseer BAND 1 z -0.298
LOADOUT · Servo arm · Omnissian axe
OUTPUT INDEX
output_z -0.0618
PER TARGET
Light Infantry -0.0147
MEQ +0.0707
Heavy Infantry +0.025
Light Vehicle -0.2926
Heavy Vehicle -0.0757
DURABILITY INDEX
durability_z -0.5866
PER THREAT
Small Arms -0.5917
MEQ-Killer -0.6028
Armour Cracker -0.4649
Anti-Tank -0.0729
Knight-Killer +0.6689
configuration_id: c0e0-4d86-96d2-ec86
Skitarii Marshal BAND 1 z -0.2999
LOADOUT · Control stave
OUTPUT INDEX
output_z -0.0336
PER TARGET
Light Infantry +0.7696
MEQ -0.1714
Heavy Infantry -0.2831
Light Vehicle -0.4259
Heavy Vehicle -0.3162
DURABILITY INDEX
durability_z -0.6254
PER THREAT
Small Arms -0.6835
MEQ-Killer -0.5211
Armour Cracker -0.1573
Anti-Tank +0.4946
Knight-Killer +2.4288
configuration_id: b897-e4c6-fcb6-6538
Sicarian Infiltrators BAND 2 z -0.3011
LOADOUT · Power weapon · Stubcarbine · Flechette blaster · Taser goad · Power weapon
chosen from 4 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.183
PER TARGET
Light Infantry +1.343
MEQ +0.0413
Heavy Infantry -0.1954
Light Vehicle -0.4444
Heavy Vehicle -0.3372
DURABILITY INDEX
durability_z -0.8928
PER THREAT
Small Arms -0.8804
MEQ-Killer -0.8926
Armour Cracker -0.8512
Anti-Tank -0.7856
Knight-Killer -0.1527
configuration_id: 9b4-26b2-9e6d-a62d
Skitarii Vanguard BAND 3 z -0.3028
LOADOUT · Alpha combat weapon · Radium carbine · Transuranic arquebus · Arc rifle · ➤ Plasma caliver - supercharge · ➤ Plasma caliver - standard · Radium carbine · Radium carbine · Radium carbine
OUTPUT INDEX
output_z +0.2584
PER TARGET
Light Infantry +0.755
MEQ +0.3005
Heavy Infantry +0.0879
Light Vehicle -0.0926
Heavy Vehicle -0.1034
DURABILITY INDEX
durability_z -0.9887
PER THREAT
Small Arms -0.9786
MEQ-Killer -0.9279
Armour Cracker -0.9789
Anti-Tank -1.0216
Knight-Killer -0.628
configuration_id: ba33-c21-bddc-ab0
Sicarian Ruststalkers BAND 2 z -0.3114
LOADOUT · Transonic razor & chordclaw · Transonic blades · Transonic blades & chordclaw
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z +0.1737
PER TARGET
Light Infantry +0.6926
MEQ +0.3733
Heavy Infantry -0.1577
Light Vehicle -0.1257
Heavy Vehicle -0.382
DURABILITY INDEX
durability_z -0.9043
PER THREAT
Small Arms -0.8891
MEQ-Killer -0.9031
Armour Cracker -0.8891
Anti-Tank -0.8557
Knight-Killer -0.2939
configuration_id: 8863-9784-8377-aa7a
Archaeopter Transvector BAND 4 z -0.3755
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.4753
PER THREAT
Small Arms +0.5502
MEQ-Killer +0.0582
Armour Cracker +0.0595
Anti-Tank +0.4946
Knight-Killer +0.155
configuration_id: 295-769-8893-2bb0
Archaeopter Fusilave BAND 4 z -0.4192
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z +0.3783
PER THREAT
Small Arms +0.452
MEQ-Killer -0.0117
Armour Cracker -0.0354
Anti-Tank +0.3447
Knight-Killer -0.005
configuration_id: 7662-5fde-16f1-5267
Sydonian Skatros BAND 1 z -0.5506
LOADOUT · Sydonian Feet · Skatros transuranic arquebus
chosen from 2 alternatives · highest mean Output Index across target panel
OUTPUT INDEX
output_z -0.5265
PER TARGET
Light Infantry -0.3335
MEQ -0.5286
Heavy Infantry -0.4506
Light Vehicle -0.6228
Heavy Vehicle -0.5263
DURABILITY INDEX
durability_z -0.58
PER THREAT
Small Arms -0.6012
MEQ-Killer -0.557
Armour Cracker -0.2441
Anti-Tank +0.0146
Knight-Killer +0.9766
configuration_id: 52e7-9347-3f16-9eec
Pteraxii Skystalkers BAND 2 z -0.6414
LOADOUT · Flechette blaster · Taser goad · Close combat weapon · Flechette carbine
OUTPUT INDEX
output_z -0.4358
PER TARGET
Light Infantry +0.3218
MEQ -0.5678
Heavy Infantry -0.7682
Light Vehicle -0.644
Heavy Vehicle -0.6423
DURABILITY INDEX
durability_z -0.8928
PER THREAT
Small Arms -0.8804
MEQ-Killer -0.8926
Armour Cracker -0.8512
Anti-Tank -0.7856
Knight-Killer -0.1527
configuration_id: b31e-5003-5b63-a305
Pteraxii Sterylizors BAND 2 z -0.7143
LOADOUT · Flechette blaster · Taser goad · Pteraxii talons · Pteraxii talons · Phosphor torch
OUTPUT INDEX
output_z -0.5589
PER TARGET
Light Infantry +0.0422
MEQ -0.6469
Heavy Infantry -0.7822
Light Vehicle -0.7145
Heavy Vehicle -0.7029
DURABILITY INDEX
durability_z -0.9043
PER THREAT
Small Arms -0.8891
MEQ-Killer -0.9031
Armour Cracker -0.8891
Anti-Tank -0.8557
Knight-Killer -0.2939
configuration_id: 958-a256-360-8620
Corpuscarii Electro-Priests BAND 1 z -0.7956
LOADOUT · Electrostatic gauntlets · Electrostatic gauntlets
OUTPUT INDEX
output_z -0.6427
PER TARGET
Light Infantry -0.2357
MEQ -0.6413
Heavy Infantry -0.8289
Light Vehicle -0.6848
Heavy Vehicle -0.7754
DURABILITY INDEX
durability_z -0.9826
PER THREAT
Small Arms -0.9897
MEQ-Killer -0.9313
Armour Cracker -0.7578
Anti-Tank -0.6134
Knight-Killer +0.1946
configuration_id: fd5a-f7a3-833c-85b
Fulgurite Electro-Priests BAND 1 z -0.8165
LOADOUT · Electroleech stave
OUTPUT INDEX
output_z -0.6751
PER TARGET
Light Infantry -0.6068
MEQ -0.6158
Heavy Infantry -0.64
Light Vehicle -0.6706
Heavy Vehicle -0.5955
DURABILITY INDEX
durability_z -0.9893
PER THREAT
Small Arms -0.9919
MEQ-Killer -0.9405
Armour Cracker -0.8079
Anti-Tank -0.7055
Knight-Killer +0.0082
configuration_id: 841-f339-8086-efe2
Kataphron Destroyers BAND 3 z -0.8995
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.6891
PER THREAT
Small Arms -0.6835
MEQ-Killer -0.581
Armour Cracker -0.8079
Anti-Tank -0.9456
Knight-Killer -0.7983
configuration_id: 7bee-a476-2167-76e7
Kataphron Breachers BAND 4 z -0.9595
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.8223
PER THREAT
Small Arms -0.7991
MEQ-Killer -0.7458
Armour Cracker -1.0316
Anti-Tank -1.2757
Knight-Killer -1.3526
configuration_id: a46f-848-b87d-4484
Hastarii Exterminators BAND 4 z -1.0099
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9344
PER THREAT
Small Arms -0.9036
MEQ-Killer -0.9361
Armour Cracker -1.0536
Anti-Tank -1.1592
Knight-Killer -1.1569
configuration_id: 52d3-71a9-f755-d6aa
Hastarii Fusiliers BAND 4 z -1.0143
OUTPUT INDEX
output_z -1.0717
PER TARGET
Light Infantry -1.0658
MEQ -1.0601
Heavy Infantry -0.9969
Light Vehicle -0.9153
Heavy Vehicle -0.8742
DURABILITY INDEX
durability_z -0.9442
PER THREAT
Small Arms -0.9116
MEQ-Killer -0.9447
Armour Cracker -1.0814
Anti-Tank -1.2106
Knight-Killer -1.2435
configuration_id: d653-1ac3-d944-224f

CONCENTRATION HOW MUCH OF THE THEORY ROLLUP IS CARRIED BY ONE UNIT

No single unit dominates this faction’s Theory rollup. Most matched-play units contribute at roughly comparable levels.

EDITORIAL PERSPECTIVE EDITOR’S READ — INTERPRETIVE, NOT MEASURED

EDITOR

Editorial perspective coming. The Editor’s analysis of this faction’s current competitive position will appear here as the dossier program rolls out.

CROSS-LINKS RECAPS, METHODOLOGY, DIRECTORY